Hey I love these tools but does anyone know if you can set up hot keys for some of the functions. Mainly the vert alignment functions. It would speed things up greatly.
Available on the Unreal Engine Marketplace Contents: Overview - What is this Presets how to set up Post Process Materials Surface (Screen) Materials Material Function Parameters Global Settings Color Correction - Contrast Color Correction - Desaturation Color Correction - Tint Color Correction - Clamp Values Color…
Cool arrangement! I would look for break downs of assets rendered in UE in a similar style. You might just have to experiment with Unreals material editor. Take a look at the documentation of material functions. There's also people explaining how to create certain materials/material functions on Youtubes (Wadstein,…
The editor supports 3DS and to some extent XSI file formats, but only the triangle mesh is imported. After that the GUI of the editor is used to add the textures, shaders, light sources, sounds etc. The models are then stored in the Geist3D internal format, either as a model or as a reusable object. The engine supports an…
Especially since they already got the 3 biggest 3d applications (Max, Maya, XSI), take the best ideas and functions from each and make the perfect, fastest functional 3D Program.
It's a cool functionality but TBH - you might want to reconsider the price point. That's $40 U.S for a single function which by all means, could be done with workarounds.
Hello, in blender there's a function that if you have a bunch of vertices selected and then click "to sphere" the vertices arrange themselves going round like a circle. Is there a similar function in 3ds max? Thx for help!
Well, I am in Cali. And probably attend Gnomon with Uncle Sam's pocket starting from this Summer or Fall. And I intend to stay local, job wise. And...for the last two years, I have been dependent on weed to function. :( I gotta confess, I have some deep-seated anger issue and vaping some few puffs of Indica calms me down.…