Oh awesome, before I go drop cash on this right now, how long does it take to do? It says the whole thing is 45 min long, but will I be following along with him doing stuff on my own? or is it more of a lecture type thing to learn some techniques? The reason I ask is because I have to manage my time between this and school…
Day 45: Hey guys! I'm still working on Raubahn! I had huge issues the past few streams, and I had to re-arrange my schedule, since I have other projects going on right now, so I don't spend as much time. Today I reworked the topology of the body, and I started working overall the topology for the whole character.
i'm using blender (sorry XD). and kaburan, it's definitely a delicate balance. if i animate a lot of these things to appear more "floaty," that's definitely something to consider. i think you're right in that it'd get out of hand =P. i'm known to go overboard. Here is my temporary "lazy man fix:" it's now a mace! (rotated…
I am. I'll be able to meet up about 9. Do we have a place yet? I'm up for Brouwers but that's mainly because it's the only place I know the location of. I'll be checking this when I get home about 8:45 so hopefully we'll have it figured out by then. Also...Does Fogmann have a ride to wherever we're all going?
You have to use a different smoothing group in the little extrusion you made. The normal of the vertice is averaged between the 2 faces at 90°, so vertex normal is at 45° instead of beeing up. Put an edit normal modifier on top of your mesh and you'll get how it works. You might want to look for information about gouraud…
Thanks for the feedback guys. So far I've fixed the pose, (legs closer together, arms at 45 degree angle, elbows bent slightly), and I've gone back to working on the areas you pointed out. I'm working on this character among other things for school, it's a pretty hectic quarter since I'm graduating in a few weeks but…
The round_corners shader in mental ray can mask the intersections between the rocks so you don't necessarily have to join multiple rocks together on the base mesh. Also, Crazyeyes post a great way of doing rocks in his image thread: http://www.polycount.com/forum/showpost.php?p=1052749&postcount=45…
looks pretty good, but like others said the lighting is all within about same 45 degrees of hue and most of the blue is too saturated. Also it looks like you are using an ambient light (i guess its called a skylight in ue3). Thats evil, remove it at once and brighten the dark areas with real lights. I recognize you from…
Never thought of it this way. Much cheaper and much better than most animation courses out there! Richard William's as your own private tutor! Considering how weak the pound is now, it is a much more reasonable price. Small studios should be buying this up now. If you think about it, Gnomon charge at about 45 per dvd…
Sweeeet If you get to the endurance races, that's where the money is. 45+ laps, usually $7-9k per lap. So each race gets you hundreds of thousands. Hire a driver, let it run, easy peasy. Selling painted cars is quick money as well. I sold 5 cars with my Nightmare before Christmas paint tonight - pulled in just over $700,000