good idea yes. But my main problem was that i had more than 500 objects, and to find the right one was difficult. The problem find multisub material, is that you can not select object my material (or not that i am aware of).
Alright, I've been messing with the jump animation and I can't seem to get it down like I want... but I can't quite pinpoint what doesn't look right either. Help me out guys. http://megaswf.com/serve/50571/
[ QUOTE ] Its always funny hearing people that texture 500 poly models with only diffuse try to tell people the "correct" way to uv in what, 2008? Really if you guys had any experience at all texturing characters with 5-15k poly limits you'd know how absolutely absurd it is to think everything should be done by hand. Spend…
Im giving up, im uninspired now due to hellboy 2 (hated it) and have no time due to work, oh well *shrug* here is the last bit of work done on him: ~5000 tris and 1024 maps
$301 Epic takes $99 upfront, also the 25% on all above $5000 is not per title, it's for after the $5000 you earn as a company, after that all games you make on UDK will be 25% from the first sale.
The material is so white it's hard to get a good picture of him. the material is about 2 bucks a cubic cm. and he turned out to be 100 cubic cm ($200). i had to hollow him out to get it that low. You can go to shapeways.com and upload a .STL file and it will tell you right away how much it will cost to print. So long as…
Why do you need an intro page. Also, may want to think about adding the ability to click on the image to enter the site, I had to scroll down below the image to click the word "enter" as I couldn't see it on my screen. Site says best viewed with 1280x1024 screen I'm using 1600x1050 and still couldn't see the whole site in…
I am going to design a Gpod... it's going to be excuslive and expensive as shit ... $5000 for 12mb of memory, made of platinum and diamonds. Only 10 will be made each year! I'm gonna be rich
thanks for the coments everyone. a few general things: made in 3dsmax7, textured in photshop. currently at 5099 tris. i wasnt too concerned about the polycount. i wanted to replicate the detail of the actual game model, and as it stands it's still less detailed and i took some detail back out to be sure it would still run…
I did a ton of it in college. You'll want to build a little press out of a few pieces of plywood and the special screen hinges. it makes doing this stuff by hand much more manageable. the shirts we managed to make were pretty professional and clean because of it. i'm sure some small presses can be found or perhaps those…