I have a question regarding the parts of this scene which will be emissive - I was thinking it would be better to have all the computer-y lights, the white and blue lights on the inside and outide of the chambers, the panel above the door, and even the emissive lights in the next hallway all on one texture so they could…
outside of all of the politics and everything... evidence from that video shows that the game just looks... bad? graphically the colour palette seems to be all over the place. there are too many colours in too many places and it looks a little unhinged as a result. gameplay wise, it just looks like a standard fare first…
Well, I started modelling the compressor with very high res as I wanted to keep it as it was. I decided to texture it later and had reduce polycount drastically, I still Used a lot of my previous work for baking the normal, on which I added surface detail done on various software to experiment with the results. But here is…
I've used two monitors of two different resolutions and screen types for awhile, even back when I used a 32" 1920x1080 with my 1366x768 laptop. Now I use a 32"(1920x1200) and 22"(1680x1050). I can't comment on eye strain, just because my second monitor is nothing more than a place for me to move windows to, like UDK's…
Oh sorry, I misunderstood. I've actually tried contacting Jason on maybe doing an internship, but haven't heard anything back still. Maybe I need to be a little more pushy haha. I know he's super busy, but I also sent him an email a month ago. You would think I would've gain some great portfolio pieces from there, but I…
cheers Ged, basically yeah - i pretty much use flipbooks for everything at work since we can't use animated materials on sprites like you can in UDK but that doesnt mean it's the only way to do it. there's an explanation of premultiplied here: which is a little technical. basically it allows you to change from an additive…
Sorry if I'm not making sense. I want paint texture and lightmap for a mesh in Mari, but Mari seems to only support obj, which only saves 1 UV set (which has overlaps). Does that mean: 1. have 1 UV set on .obj in Softimage 2. paint texture in Mari 3. import that .obj back into Softimage 4. create 2nd UV set for lightmap in…
Can you show some images of the result your looking for? Water normals are usually a combination of a few normal maps moving in different directions. Whether or not you are using UDK/UE4 for this, you can see the normals he uses for his water. https://www.youtube.com/watch?v=5qyQMJN4WrU…
IMHO, when developing or working on anything of any worth, particles have always been the thing you have to constantly test and tweaking in engine to get that look. I mean look at the particle editors in Unity, or UDK. Super expansive. Just making a colored alpha in photoshop and hacking it into engine isn't really giving…
Today's Progress, Please Critique :) I got a door done today and fixed Major scaling issues. The level flows much better in comparison to the old build. The Metal Cell Base has been touched up and just added a little bit of colour (Red represents the Zone of this area) Finally i can move onto objects in the cell and some…