Finished, enjoyed the comp, was good to get back to modelling and baking and such for a bit. - Baker Feedback - My main bakers are Knald and 3ds Max, I have used most of the others but settled on these 2 a while ago. It ends up being Knald for almost everything and Max for edge cases. Ui - Fullscreen - - - - I work better…
@TimPogson - I believe you can fix this by resetting the photoshop Prefs. The easy way to do this is the hold ctrl+shift+alt when you launch photoshop. The problem I am having is that I can't select my material ID's in 3Do. I hold down 'c' and then shift+left click and it does nothing. I thought that it may be my material…
Finally getting around to texturing. Here is a work in progress. I’ve actually been working on the textures for the last 3 days. Quixel is kinda buggy and some of the processes for creating the IDs are strange. When I first made the ID’s and brought it into DDO, it created this separation of wight, and then I had to edit…
@Doxturtle Thank you! Put together the Low poly for that first shopfront, spent way too long on it, sorta using it as a test-bed in order to work out the kinks in my workflow. Hopefully my production will accelerate once i get some momentum going. I decided I'd split the ID's by modular elements rather than by building.…
wow, thanks for the fast responces. Uh, somehow i got the suggestion that Poop made work. Is there a way to get rid of mat IDs? So i can use that number again to organize my selections better? I think i had some mess ups when trying to use 1 and 2. If i can clear those to try and get things right, it would make it easier…
Both you guys make mine sound pretty weak... it would currently only render one at a time. Haven't really thought about rendering more than one. I tend to switch renderers to render my AO so I kinda have to render them separately. Maybe... I haven't gotten there. lol :poly136: The main purpose of this was the Material ID…
Quixel guys, Thanks for the prompt response! I have applied the patch and have seen some stability increase. However...I have NEW bugs that have essentially the same impact. Now, when I save a file, I frequently (maybe...35-50% of the time) get a message about how dDo prevented the file system from corrupting my…
Hi, 3dsmax does not apply materials directly to face. IF you apply material to subobject selection, internally (and perhaps unclearly and unhelpfully) 3dsmax creates a 'multi-sub' material and manipulates the ids and material assignment of your mesh so that you see the material you have applied on the faces you have…
Update Poop: Thankx man. I totally agree about the arms and boots. I redid the boots and they look a lot better. I realized that although i dont like the heavy medium armor style of Vengeance, without it, the contrast between light, medium, and heavy wont be as visually appealing, so i edited him a bit and gave him more…
Been considering school for CG stuff, Im average with 3ds max. But I want to grow my skills with it. I have some goals: 1. Learn advanced modeling techniques 2. Fully understand UV wrapping and techniques 3. Want to learn the Unreal engine 4 game engine and its utilities. 4. Would like to branch out to other programs like…