With 8 years experience in the game industry, I specialize in creating stylized real-time 3D characters. I'm passionate about creating high quality art and visual storytelling. My aptitudes include self-direction, clear communications, and strong organizational skills. I'm interested in building long-term working…
This is looking nice goEddy. The skin stuff is fucked up, I love it. I picture a the visual appeal of how lava flows where the skin is sunken in, but with the color and look of flesh and blood. To me, I've seen a lot of demon work, something about them and other demonic entities, dunno - but this is one that's for sure…
if I were you, I would just take screenshot with naked male blood elf ingame (ewww), and start painting ideas on top of it. its quite possible to finish model, UVs and textures in 2-3 weeks. depends on your experience though. just spend couple more days on design. you don't really need 50 new thumbs. it silly kinda. I…
I understand what you mean. I'm a technical guy and solving issues is what I do. We have our shares of problems in VFX too. I'm developing a demo. My story only has 7 characters and we'll never see them all together at the same time, or very unlikely. I only need two for the demo. So I can afford more draw calls on my…
Wayforward is seeking an experienced 3D character animator. Candidates should be able to demonstrate exceptional animation skill. Examples of high-quality hand animation is a must and any mo-cap clean-up experience is a plus. Qualifications:* Strong demo reel demonstrating top-quality animation skills * A complete…
Hello, we are looking for Artists to join us in creating a UT3 mod so we can enter the "Make Something Unreal Competition". All kind of Artists, 3D, Concept, and Level design. The game premise is this; set 300 years after the apocalyptic war between demons and humans that nearly drove the human race to extinction, Earth is…
Hey! I don't know too much about fighting games, however during my search, I stumbled upon this guy Sodom and super liked his look: image source: https://capcom.fandom.com/wiki/Sodom Not sure yet about exact technique, leaning more towards low-spec, perhaps just hand painted. Target engine: Unity? Rigged and posed. As a…
* I work with a team of people building a tech demo showcasing our main ideas for potential publishers to gain funding and start our own dev team. Our project lead has connections to various publishers in the industry and a couple of them have been consistently showing interest in what we have to show them. Microsoft,…
Hey Polycount! Our USC Games team, Pareidolia, is looking for 2D and 3D Artists to join our team! Were a game development team for the '14-'15 USC Advanced Games Program. AGP is a year long development program where large teams (20-30) work to develop highly polished game projects. These games are shown at USC Demo days…