I wish it was more robust and worked with more commands... It doesn't repeat every command and it looks like bridge is either broken or not one of the supported commands because for me it works with commands like bevel and extrude but with bridge it removes the last face I just bridged. Since its doing something it's…
What exact steps did you take to get the broken result in your very first image? Because you can get "solution one" results in one bevel (every edge), and the 704 tri result in two bevels (bevel the outer 12 edges then the inner 12 — no need to hope your object is symmetrical so you can copy/mirror it (though that's often…
Not sure where the Dell / ATI hate is coming from, I always had a good experience with both brands. The key is to wipe the OS and then install it fresh, if possible NOT from a restore CD because you usually end up with the same bloatware added. Then grab the latest ATI/nVidia non beta drivers from the respective website.…
I'm not entirely sure it's genuine. The engine and braking sounds are sometimes off a bit. There are times that the car is moving really slow, but the engine is reving super high, and the brakes are skidding like mad. Also, for all of the brake skids I hear, the car doesn't slide at all.. I could have sworn that there was…
Hi! By "overall creature shape is a bit too artificial", I meant the rats placement look like a pattern. Combined with the deliberate placement of the other elements, it looks less like an organically grown creature to me. I mean this could be an intentional choice, like the rats just being a very disciplined bunch :) Cool…
We are doing an F-16 maintenance trainer in Unity (1st person) that will be used on desktop machines (no higher than 1080 resolution). The scene consists of a HAS (Hardened Aircraft Shelter) with an F-16 in it (not very large area, about 25 meters x 16 meters). The user can go anywhere in the scene (so everything has to be…
Hello and welcome to the new Polycount forums, in honor of Polycount's ten year anniversary. I'm sure r13 will talk more about this tomorrow, but please post any bug reports regarding the new forums in this thread. Known issues:* Your user info, like birthdays and time zones, is probably munged. Please re-set that as…
Hi i'm a junior Texture Artist and I need feedback for my works. For more material: https://www.artstation.com/andrebray Chainmail Material Here is a chainmail material created with Substance Designer. For more detail: https://www.artstation.com/artwork/8Yk5x Brick Material with variation Here is a brick material created…
I opened the scene in 5.3.2 and here is my performance: It stays pretty consistent like that. I turned the Engine Scalability to cinematic and material quality to epic. In play mode it stays at 60fps. I have two monitors on, they both are at 1920x1080 resolution. If I turn the screen percentage up that tanks the FPS and…
There's nothing obviously wrong with your meshes or UV layout in those images. The artefacts are almost certainly caused by busted normals and/or busted UVs some things to try... Are any of your UVs mirrored or overlapping? move the mirrored/overlapped bits outside 0-1 space Using .obj ? Stop it and use .fbx (obj is shit)…