Hey polycount Ive heard a lot of good things about the community, I was referred by TVIdotto when we met at Ti4. I think I will lurk for a while and then hopefully be able to start posting and contributing once I get some skills. haha :poly124:
Hello ,Kindly i need help with this one I am working an ornamental door as part of my trim sheet exercise " this is my first one " so am figuring out stuff while working , i know i need to have my textures tile from left to right and make the uvs match , so if you take a look at the attached image the upper left corner of…
Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…
Hi everyone, feedback on my cyberpunk street welcome! be harsh! its not fully finished yet but any blender/ general design advice would be amazing :) also, the lighting seems kinda off, its very dark for the amount of neon lights, so any tips with how to fix that would be appreciated!
@cturbo I understand there's a lot of pressure on everyone as the world seems to be restructuring itself in almost every way. I implore you; try to seek out the best in people when you are reaching out for help. I've had my share of feeling similar to you when I was first learning. It took awhile for me to see how my posts…
Paid: Gianpetro Fabre for texturing. Simon Fuchs for advanced modeling and hard surface in maya and max/ zbrush as well as texturing in painter CGShrimp hard surface modeling in blender Artstation Learning: Joe Seabuhrs realistic hero prop lesson Free content to check out: Polycount wiki and the How the F Do I Model This…
@HAWK12HT @Tim Lewis Thanks guys :) Appreciate the kind words n__n @Gannon You have a very good point on this one, sadly this has been an issue throughout the entire project for me... Because of I'm not sure if it's to do with my shader or perhaps that I created my leaf atlases from scratch in Designer & Painter, the…
I totaly aggre with you, yet consider this is my 2nd attempt at human anatomy. I am trying to keep myself from tracing (I can't trace more than the siluette anyway) so that I understand rather than copy. Neverless I try to get this model close to the original. Whah I also like is that this model got a good ammount of…
@Larry I'm not here yet so my method of unwrapping might be different once I get to that part, but I would say to do a cylindrical unwrap for most of the body, and leave the very top part of the head as a separate circle, like this (sorry for the crappy drawing) : I must admit that unwrapping a cylindrical object in a…
So i've done a fair few models, usually with blueprints that are semi reliable, like for cars and such. but i've never really built a model from scratch using just perspective photos alone and i'm having some troubles figuring out the right pipeline. I've tried using perspective photos that are as close to orthographic…