@notman if you don't mind me asking, have you tried browsing polycount for a good period of time on your mobile pre and post change? the experience has gotten worse. Before I had to zoom around but had all the information from a desktop experience - you actually lose critical information on a mobile view. Little to no text…
my hacky artist understanding of this: (feel free to correct) 'coverage' refers to a concept linked to anti-aliasing - when you smooth(blur) the boundary where two objects overlap you get pixels that are not 100% foreground and not 100% background but a range in between. 'Coverage' is a visualization of that anti-aliased…
[ QUOTE ] dang how much do one of those stormtrooper outfits cost?? [/ QUOTE ] It ranges from kinda cheap if you make it yourself to down right thru the roof if you have someone else do it. Here are some links: http://www.tk560.com/stormtrooper.html Best place to learn how http://web.ukonline.co.uk/bingo275/index.html Best…
as long as this forum wont be anything like CA then I am ok with it. A FINISHED section being the main game, where people just drop art and don't contribute to the community. if you pick out a random poster from CA and see what he posted, its nothing but ass patting. If you are to lazy to post constructive crit's or…
Images sourced from Tourdog's Alchemy Stars and genDESIGN/Japan Studio's The Last Guardian https://x.com/AlchemyStarsEN/status/1450054196670214152 https://x.com/AlchemyStarsEN/status/1451113536529313793 I was thinking of using The Last Guardian as the main base to work on. I'm leaning int that dystopian theme the game uses…
still super flat lighting. Also lots inf intensely saturated colors and contrast in the textures really don't give the eye anywhere to rest - the sky is the easiest thing to looks at because of the value noise elsewhere. For a fix, try finding a ground/grass color that doesn't clash so hard (red and green fight alot!) and…
I want to create art for a custom spell. So i'm trying to figure out how the creation kit attaches art to a spell's mesh. For example, the Firebolt projectile: It's Editor ID is FireBallProjectile01 and it's art file is "Magic/FireballProjectile01.nif". So I've found and extracted that nif file, but I can't find the…
Just an explorations that I've done by hand painting all the maps including the normals to make these stylized floors in UE5. More info here: https://www.artstation.com/artwork/L42Yqr
I understand your frustrations... I've been rounds with customer service in similar ways also. I write very clear and concise emails and I get responses that sound like they read the first line of my email, then replied with a solution. If she needed more info, then she should have eluded to what info she was expecting.…
Oddly enough, despite the documentation saying that polyEvaluate -f returns an int: // Error: line 5: Cannot convert data of type int[] to type int. // Convert the type to an array and you'll be good to go: int $facecount[] = `polyEvaluate -f $pObjs[$i]`; EDIT: Had an odd thought that the command would return an array of…