For a second I thought you must be somebody from my job or something who'd made an account b/c my nickname at work is Jimmy B. Guess it's not a super uncommon name, well anyway, cheers heh
Hi, in this one, I'm going to show you some basic usage of the "custom" expression in the material editor in Unreal Engine. For "additional" information, check out the following link: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ExpressionReference/Custom/ Make sure, you noticed the limitations of…
Feeling lost. I've been having trouble trying to bake correct tangent space maps for UE4. My first approach was the traditional one. I use Maya 2014. I exploded my mesh, triangulated, managed smoothing groups according to UV splits, and baked a Tangent Space normal. The results looked clean in every application I had…
All of them look amazing! Mhmm I like B and C: B moslty because it focus the "face / eyes" with that neon , and the hood and ears of C ( I think that In game would be more appealing and distinguishable for that camera angle.) Keep it up!
Quick color tests! From set "A" I am leaning towards 1 and 5. For set "B" I like 1 and 2. Thoughts? Questions or concerns? I think I'm abandoning the composition of set B. Feedback welcome and encouraged.
Now to wonder how much monies he made from A to B, A being Oh my god closing... DONATE NOW B being Oh I think I can hold up more in fact Rinse and repeat.
I am trying to merge two Maya scenes in-place. Where I import scene A into scene B and it will move items from scene A into the correct hierarchy position in scene B. Other than name-space shenanigans, what is the best way to go about this in Python? Or is there a script already that does this?
What you need to do is: Raycast to hook point. Using that transform/vector3 as your center Use that radius to do an arch from point A to B on the circle you created to define the arch. start your motion along the arch from A to B.
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Good eye @NomadSoul2501 I think i need to do a bit more explaining now, lol I did start this proj off with out putting thought into it and being like yeah! lets create a sweet env. But I've been putting some thought into it recently and i really want to go back to what got me into CG in the first place. Level design. I…