Hi Pior, I'm glad you like the overall script. The delay issue you're reporting can be explained: it is not an animation issue, but a calculation time one. Older version used a much simpler algorithm to determine the zoom factor, but it was unaccurate and required the "double tween" for position an zoom. When you set the…
In case you've missed the thread, 3D-Coat has yet another rapid-development feature up its sleeve, auto-quadrangulation re-topology (say that three times fast!) Some cool pics and vids inside... The prolific Andrew Shpagin, the Pilgway developer behind 3D-Coat, is at it again. This time he's working on the initial stages…
Hey guys, been updating my shaderfx shader to preview Arnold materials, so I´ve made a script that automatically assigns the textures (with the correct color space) to materials and creates a linked real-time preview material to them. Of course there are no global illumination or environment shadows (only environment…
Job Description Romero Games Ltd is looking for a SENIOR 3D ENVIRONMENT ARTIST to join our team on a full-time basis. Help us create unique assets for titles developed for current-generation consoles and PC. We are looking for an individual with senior-level experience, but open to mid-level experience with exceptional…
that stuff isn't exposed to the scripting API unfortunately, submit a feature request to allegoritmic, they're fairly responsive the immediate counter to your suggestion is 'what should happen if you don't want that behaviour?'
Hello Allegorithmic team. I am looking for a way to precisely control image projections onto a model in Painter. Now of course I am aware that I can paint and therefore "bake" to static pixels any texture image using the projection tool/brush ; but what I am actually looking for here is something similar to the dynamic…
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First off, I am a noob with this stuff. I've learned a lot in the past month and I have a lot (seemingly endless amount) left to learn. Please forgive me if these questions come off as dumb. I have learned a lot about modeling, but over the past week I have been venturing into the texturing process and It's still quite…
Yes, there should always be smoothing IMO unless you're doing a very specific art style where you want every triangle to be shown. There are also specific cases where style isn't the issue, but you want something like an icosahedron with infinitely sharp edges, and Antialiasing will always be on. No normalmap needed and…
the cg tutorial book is available online (cg and hlsl are very similar) http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html 1. I think it's easier to go the c#/script route to get fundamentals, especially as all the "hard bits" about C/C++ the low level memory management and so on are removed from those…