Of course, for example "https://www.artstation.com/artwork/B34gJ9". As you can see, the level of detail is pretty damn good, while mine using also 4k textures is not that detailed. Right now the uvs are like this, with a uniform texel density of 20 px/cm and more padding in between uvs shells to avoid bleeding.
@ vig: You have no idea how much help you have been.seriously. thank you very much :) Oh and you edited the post later? :D Sweeet. Ill be sure to read it once i up this post and my throbbing err.headache subsides:) UPDATES THANKS TO VIG Btw,some of the things addressed would/should definitely be similar to what you posted.…
I feel that the best way is the middle path. Meaning while its good to aim for a job with a good balance between compensation and stability, its important to also develop our own brand. Generally the thinking about developing our brand as production artists is likely aspiring for the brand value of keos masons, vitaly…
We are Arcade Freelance, a small video agency based in the western United States! We are currently searching for a 2D-pixel artist to collaborate on a client project requiring the following (Note: this is an intro-level contract): Criteria: * Expertise in 2D-pixel art and character animation * Ability to create engaging…
I'm already sick of games where YOU'RE THE GHOST. It's as if a bunch of people played Haunting on the Sega Genesis and it took 20 years to forget it sucked.