Yea, separate map is fine. Sometimes having a complex model with one small part having transparency can cause alpha sorting issues with itself. UDK handles this pretty well, but not all rendering engines do. Also, having it on its own smaller map has its performance gains, even though your adding another texture lookup.…
Thanks! I'm not sure what to put engine to put the project in. Unity is used a lot more than UDK for low poly mobile stuff, right? I'm opening up Unity and I'm about to start importing stuff now. What kind of props do you think might be a good idea for me to add. I took one of the screen shots and did a paint over.…
Go to the frame in your Matinee where the flip occurs. Pop the keys to the curve editor by selecting the "Rotation Keys to Curve Editor" check box (thats not the exact name but its something like that.) Uncheck the translation ones. Then right click the key in the curve editor that is causing the clip and say Set Value. In…
Gloss maps are specular power maps (udk) are roughness maps (physically based rendering), they control how mirror like a surface is. Mirrors have a maximum gloss value, and thus specular reflection highlights become narrow and take the shape of an actual lightbulb. Something like used leather, has a very low gloss value…
Thanks for the response. I'll try to make a better mesh next time. I was doing extensive tests on both mecanim and udk animTree. I was going to export a custom rigged character into both engines, but I ran out of time and made the head instead. Doing facial setup is challenging but i was fortunate enough to finish this…
I wish I could find the youtube series... it was about a small group of guys, I think around four of them, that sacrifice a lot and start developing a game in the unreal engine. This was before the UDK was out, and IIRC, they only had a few months to prove they could do something cool with it and pitch it to CliffyB. I…
you are the my 5th new hero(between Spiderman and Wolverine). I adjusted the length of my sequence now the delay works fine ty ty... this is what happens to my camera: [ame=" https://www.youtube.com/watch?v=OZ8cF386YOk"]UDK Camera Test - YouTube[/ame] at the beginning of the video i'm moving back and forward, but after…
The ngons won't necessarily make it look weird in the viewport, or even in renders. But you won't be able to bake in xNormals with them there. It won't even let you try. Also, ngons get turned into tri's if you bring it into UDK and because it does it automatically, sometimes it will make really weird tri's that will…
Here is my low poly in UDK I still haven't gotten to making the surrounding environment or the leaves since I'm kind of experimenting with the style I want for this. I did thin out the upper branches. I still have a lot of work to do on the textures. I made a first pass on the tree itself, but the metal is just flat color…
Looking good! I saw one small detail, that doesn't really matter, but I think you could fix it super fast. It's the one bit alpha you have on the window guard. Alpha test is obviously more expensive and should be used for more important stuff, but distance field alphas are very cheap. I haven't fucked around with UE4 at…