I had seen that mechwarrior movie before, very nice stuff. I've made a few battle sequences in sort of the same fashion, stringing together a bunch of clips in motion mixer, then animating a root object in time with the feet. I was able to use motion flow to create this scene: (12 meg file) TrogBattleSample.mov This was…
I have an example, maybe not the best one. http://ericchadwick.com/img/cowgirl.html My texture was pretty low-res, so each pixel counts. I made the UV for the top of the pants totally straight, even though on the model it curves up and around her hips. This let me use a single-line shadow where the belt met the pants, made…
Thanks for your answers guys. @Vig Was thinking about the first method you describe and as far as I can tell it would work great with big, semi-repetitive levels where it would be faster to create 3-5 textures and then produce lets say 20-40 overlaying textures which would then break up the repetition. Will have to try to…
Thanks for the input guys, EricChadwick's suggestion did the trick. The problem for me involved some simple shaped geometry with a lot of subdivs in it. Which seems to make 3DSMax's relax UV tool useless. So if I remapped some of those chunks I'd lose a lot of time unwrapping them manually from planar. That reset W to 0…
[ QUOTE ] [ QUOTE ] ATI cards expect the green channel to point the normal upwards, while NVIDIA cards expect it to point downwards [/ QUOTE ] EricChadwick, that is incorrect. RGB interpretation is done in shaders and is hardware independent. [/ QUOTE ] Yeah, it's just the convention that each company used in their tools &…
Awesome links, EricChadwick and CrazyButcher. Thanks a bunch for those. They've definitely given me a push in the right direction and opened up a whole bunch of new avenues to explore. We are going to need to develop some automated process for lightmap packing because at the moment, all the tests I've done have been within…
Don't give me a cropped thumbnail. I want to see the whole thing, the point of thumbnails is so I can see the whole of all your things on one page, and click the ones I want to see closeup. I want to see the textures full-browser-width. 800 pix is a good width to use. JPEG them to level 6 or 7 in Photoshop, so they load…
hey thanks for the quick replys, greatly appreciated. thats cool that there are a number of ways to do it. i guess now its just a matter of getting down to the nitty gritty and creating a model. EricChadwick - thanks for the links, great help.