I went to the art institute of Pittsburgh 4 years Game Art and design I pay close to 500 a month and only make 32 k a year Pros: My biggest pro is the friends I met and the contacts I made as a result of attending. It also keeps the whip cracking if you are getting lazy. Cons: I had 70k plus in loans when i got out. Their…
have a quadro 4800 or sommit at work and i am distictly not impressed, yes it can push a few polys.....but shaders, im not convinced that its any better than a gaming card if not worse, and considering the gaming card setup you could easily afford for one of these bastards, which i havnt tested the best im comparing to a…
Alright, so far you've been doing a good job, however I see one thing that could save you a ton of tris. In your supports you have multiple boards in the same element forcing you to cut across the perpendicular beams and tripling the number of tris in that beam. If you detach them and get rid of the extra edges you will…
Good visuals mean that the game is being properly communicated to the user. "Properly communicated" means you can see what you need to see. It doesn't mean 50000 poly characters with normalmaps and 750 line material shaders.
Oh damn.. Well Daz if you get any influence if accepted, kinda hint to them to make sure the price is under $500 (or even less). That is if it turns out to rock.
So, there you go, Daz. Perfectly normal (I'll chime in and say I get it too) Walkway sounds great. Could do worse things. You could try hiking down to skeleton point with loafers and 500ml of water. .. (no, not me. Someone in my party)
There really is no reason to delete backfaces anymore, you'll be saving like 500 tris on a scene thats rendering 250,000 onscreen. It really does not matter at all. Now what you should do, is try and place a lot of detail in the areas that will be closest to the camera, and not worry much about areas that are off screen.…
perhaps a suggestion to make the workflow easier and to have a cleaner mesh (it is not right now): - break it up into parts - like the doors, the hood, ect. just like you modeled the wheels seperate (you wouldn´t do that from the car mesh now woudn´t you?) - now what that changes is that you dont have to redicoulus cuts…