I have updated to 1.7 and still can not get the suite to launch in front of photoshop cc. soon as i click ddo button it just freezes. i can not get the quixel suite to launch anymore or the legacy version to work. Up until about a month ago the beta and legacy version worked just fine. I am unable to use any version and I…
Hey, I'm making a generic head that I am going to make multiple surreal versions of for an environment. Id like to make sure my proportions and anatomy are good before making a mesh out of it and starting to sculpt the different versions using this head as a base. The mesh is a pretty low resolution dynamesh right now so…
Hello everyone, First off: Sorry if this question is simple/obvious. I did some googling today and most likely I just searched for the wrong things, but I couldn't find an answer. My question is simple: Is it possible to retopologize/decimate a low-poly version of a high-poly mesh to an even lower poly version and keeping…
Currently I know many people on older versions of autodesk software, I know a couple people that actually prefer 2012 Max specifically to newer versions for stability reasons for specific commonly used tools. (not sure which, as I am a Maya user) Sure new tools are added, some upgraded/updated, but that does not…
First thing, summarize your question in the topic title. For example [3ds Max] IK chain won't show in game. This will pull in more people who know rigging. Secondly, which game engine? And how exactly are you exporting/importing out of Max and into it? Each game has its limitations & best practices. Third, which version of…
It'll never look like the reveal gameplay trailer, It won't even look like it did back in 2014. The consoles have turned out to be the lead platform and as such the pc version looks pretty much the same even on max settings. CDPR have been very cryptic about the whole thing, denying it at every chance and talking about…
Argh sorry I missed that comment. I have just done some further testing and it seems the old version doesn't work on 64bit but does work in the 32bit version of CS5.1. Whereas with the new version I could get an alpha channel saved with the png (albeit displaying incorrectly in windows), I cannot get an alpha channel out…
you could skin the drop to two joints, set them up with stretch and squash, path (maybe surface) constraint the joints and bake that out the joint animation. match the tear drop rig's root with head joint of the character so the two matches up during playback. something like the video you can skin the tear to a single…
Thanks for the feedback guys! Couple of questions. In Firefox, which version are you guys using? I'm on 3.0.6 and it works fine. I had to stop using the last version and rely on IE because there were so many bugs with it (version 3.0.5). I did try it on a different machine at a friend's house in IE and it works okay, so…
If you're going to get it, definitely get the OEM version. You qualify when you buy just about anything from newegg. As for the bit version, check with your hardware makers first. See if they have 64bit Vista drivers. If so, then go with the 64bit. Also, make sure you get at least the home premium. Don't get the business…