Great progress @v13r1 It would really help if you distinguished the different material types from each other, using different metallic and roughness values. But perhaps that's what you're saying by adding some shaders. What do the UVs look like? What texture resolution did you choose? Good luck finishing it :+1:
1. I'm truly amazed again and kinda embarassed, cause my thought process wasn't nearly as deep as yours. I was thinking more like "These walls look empty, there's a lot of dirt in the room, It could use some ventilation" I was kinda tired with this scene, but you inspired me with this. I think I'll work on some air…
To some extent the art content being produces for your average game is already way overdetailed for console spec. Just look at the high resolution sub-d and sculpted meshes for characters, weapons, etc for most games. Then come to the realization that these are being sized down to 512x512 to fit on consoles. This is excess…