Once in zBrush, you need to click on your kuadro ref pic and press "n" for new picture. Kuadro needs to be active somehow to understand the hotkeys. On windows ALT+TAB until you are on your refpic and then "n" would do the trick as well. If you right click the kuadro icon and click on about, you'll see the hotkey list.…
although I'm not super happy with it(being my worst critic of course) I feel I'm learning alot and it may actually come together hopefully i can pull it together how i in vision. so i decided to take a couple of steps back n try to learn to walk before i run and figure out how these things we call "values" work. LOTS to…
heh ok basic color theory isn't just color mixing, its more color relationships. two links 1 is to a general art n painting tutorial http://www.itchstudios.com/psg/art_tut.htm two is to "genopal" a palette http://www.itchstudios.com/psg/art_tut.htm three is another online palettizer thing…
oh wow havent seen that. funny enough though, i found out that if you change your shortcut to launch UDK, from the target C: \UDK\UDK-2011-06\Binaries\UDKLift.exe editor to C: \UDK\UDK-2011-06\Binaries\UDKLift.exe editor -D3D11 that runs it with DX11. what is funny is that mine says its running dx11 (which it is because i…
I haven't used Headus in about 3 years but back then it would show an error message of corrupted faces - and sometimes it would fix it but often times it would just go wrong. Those problematic areas were often caused by n-gons (5+ sides faces) which again were often the result of a symmetry modifier in max. With polyBoost…
xsi has the N tool. press n and click about to find out how to create faces. works pretty well.. you can also select an edge and press ctrl D for duplicate, which will bring out the edge, like extrusion. you can also do that on a polygon, that's the extrude function in xsi, just selecting a poly and ctrl+D. works alot…
I dont think its bad for your first building...I think the best way to improve this would just be to work on the textures. So far theres no spec, or normal....but more importantly add a little more age/dirt/wear n tear to your textures. So far your textures look like you just cropped n scaled some pics without any touching…
thanks for the advice, emm i'm sorry, i'm still noob at this what's n-side polys? see the lecturer doesn't actually teach us the technical stuff about programs just the ideas and theory on designing. edit: are n-side polys those floating verts that goes no where? if so i was thinking the same I always use to make them end…
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
I have here an equation. where I is the RGB color to be displayed for a given point on the surface,kd is the RGB diffuse reflectance at the point,ka is the RGB ambient illumination, l is the unit vector in the direction of the light source, and n is the unit surface normal vector at the point. From what I can guess. kd…