Hay Karyn! Lovely work on the textures, I love howtexturing brings a model together, I hope you don't mind me noting a few things. Ofcourse, I don't know how far along this is to being 'complete' for you, but as it stands I shall try and provide a little bit of feedback :) 1. Flora: My personal target this year is to bring…
Hey KKVALENTIN, No real idea of how to break in into the industry as a vfx artist, I started of as a 3D artist. My general advice is to start with pick an engine and learning the basics of several fields. I'm biased but I would (as you seem to have done) start with the Unreal Engine. Download the Unreal Tournament version…
[ QUOTE ] the world isn't black and white and it doesn't need to be. good movies i enjoy. bad movies i leave my brain at the door and enjoy. terrible movies are fucking terrible and i can't enjoy them, unless they're just abysmal, then they're funny. [/ QUOTE ] paradox. So a bad movie is actually a good movie because the…
pior, actually we are doing this and its awesome, we have an attribute called cube map bias and what it does is the less bias you use the more of a hotspot you get and less of a reflection. so at a value of -4 you only see the circles of the lights reflected and not the buildings and stuff so it looks like standard spec.…
So, the roots now can be staggered through noise. It has a few bells and whistles like bias (stagger forward/backwards/both directions, which would place strands above/below/neutral in relation the pseudo-card) and should help mainly with parted hair. Without staggering it looks like a cursed hair plantation sometimes. 😂 I…
Hack method would be to have a non uniform scaling on the mesh then add the chamfer modifier. That will add a bias to the chamfers on the long side of your rectangle so the edge distances aren't equal on either side of the chamfer. Not a good solution because it would be faffy and not really greatly controllable or…
I imagine that's because you have whats known as a confirmation bias. Thus your reaction is more or less about seeing what you want to believe rather than whats actually happening. You may have opinions, but base them on objective information, not a confirmation bais based belief. Whats known is that multiple groups are…
something that stood out for me was a rare moment of silence ... everyone piled in behind some sandbags on the beach, and the fire from the enemy briefly stopped as all the friendly troops ducked out of view. Then ... after a slight pause the silence was broken by my mates reloading magazines en masse. Top moment. Having…
It would be great if the Ambient Occlusion baker had a 'Ignore Backface' option, just like the 'Ambient Occlusion from Mesh' baker does. Areas that are covered by geometry should ideally be black instead of white, otherwise you get white outlines where they intersect like in the attached image. In fact, it would be great…
Dear EarthQuake, Thank you very much for your kind explanation. It's all clear now. I found that with soften set at high value, UV seams are less visible in SP. I've also got another proplem between TB3 and SP. Flat surface normal map baked in TB3 looks smooth and flat with "scale & bias" turned on. When input to SP, it…