If you're just looking to identify the overlaps and manually fix them, have you tried using UV Texture Editor / Image / Shade UVs? It will display the winding order (the flipping) as different colours, defaults are blue = front facing, red = back facing. It will also shade them with an alpha value, default is 0.25 so any…
If thats true then that would be amazing. Intel needs to make some real advancements, the last 5 years have been absolutely sluggish. Edit: Wait a minute, AMD said identical clock speeds, so they underclocked the Broadwell (6900k I assume) from 3.7 to 3 Gz ? That would be totally silly. Is that boost clock or default clock…
In your specular gloss/roughness input parameter. Some shaders might pack this data into one of the other textures, such as the alpha channel of the specular texture. If you aim to get this visibile in the Maya viewport I'd have a look at using a CGFX/HLSL shader instead of the Maya default materials as they usually allow…
Blender 2.8 beta is maybe already more stable than 3ds max 2019 and the left click by default, the toolbar with icons, the enabled marking menu by default and the custom workspace should allow you to switch to it more easily. It does not compete with Substance Designer, but his PBR Principled shader with the lookdev…
You can get around the dialog... but its not that simple. If you "save current settings as default" with the map channel set to 2. The next time you apply the unwrapUVW modifier it will be automatically set to 2, no need to reset. The problem is that it saves all the other settings, so you might want to "load defaults" set…
[ QUOTE ] 2) max9 by default disables backface culling (right click-> object properties (or edit)). you can manually enable it again there. [/ QUOTE ] It's now disabled by default to speed up viewport performance (it takes extra time to see if a face should be drawn or not as opposed to just drawing all the faces). If you…
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
Thanks guys @coots7 : actually I simulated the cloth with Marvelous designer, and I chose to make him slightly bend its arms and legs to print the fold for a semi bend position. When I'll have to bake the normal map, I hope those kind of fold pattern will work better than those with a default pose. Anyway, he will be back…
Ok the problem is most likely your lodbias settings. http://udn.epicgames.com/Three/TextureSupportAndSettings.html These are in your engine.ini and the default is usually 1024x1024. I'd try changing the default setting. Also something else to check is open up the texture properties for some of the textures in the editor…
While you are at it I'd also recommend you to give the opposite solution a try - that is to say removing the default round grip ... and even removing the rocker button(s) if your tablet usage doesn't require them. For a few people it feels better than the default setup, as it makes the stylus feel more like a pencil and…