Thank you sir! And I think your entry of Galvatron is awesome! He was my first choice too, was gonna make him a police SUV with his orange cannon doubling as the roof-mounted lights, but thought the better of it! Your Galvs looks great! And all of Cptin's entries look solid too. Soundwave and his army of minions. Still…
Single player is pure sex on the eyes. I just beat The Church level, and I think its fair to say that every game from now on should have a Particle Cannon. Its the new Railgun. EDIT: Oh and as for the "need to tone the graphics down" thing in MP, of course there is always that, its a lag thing more than anything... But the…
Any idea how to get rid of these errors ? They happen when I render. Maya 2011 Thanks // Error: Cannot find procedure "shave_MRFrameStart". // // Error: Cannot find procedure "shave_MRFrameEnd". //
So happy to finally share this model I made for Poly Haven. This was a real challenge for me to make and a huge learning experience. I really struggle with sculpting and so I put myself to the task of sculpting damage and wear to every surface on the asset and then relying on that to create some of the elements in the…
The OccultIndustries MPW-HEX-XVI is an autonomous nuclear
powered Hexapodal Mobile Weapons Platform. The unit features a railgun or
turret option, two laser cannons, ballistic missiles and an anti-personnel
gatling gun. Counter measures including smoke grenades and flares. Sensors:
Lidar, Radar and Cameras. Modeled with…
Hello I'm trying to import Dota 2 Game models into maya after searching the internet I've learnt how to decompile them using MDL Cannon Fodders decompiler, However once I imported them into maya its only showing the head of the model and the rig of it nothing else if anyone has any information it would be grateful thank…
@joshmtyler: I'm not judging the concept, just that the sculpts lost some of the proportions of the concept. I would like to see the cannons a bit bigger, just like in the concept (because they are really cool in the concept). Also some of the dynamic silhouette got lost in the sculpt imho. Sorry if you misunderstood it.…
WIP of my airship. Rendering vehicles is not my thing haha Still got to add more guns/cannons on the bottom, rear, and front of the ship. I want to do something interesting with the engine so that it can "animate", but I'm not sure what... All I can think of at the moment are flaps coming up to slow it down mid flight.…
It's not just the bend in the legs. The anatomy is off on the back and front legs. Particularly in the back where the cannon meets the Follock(I think that's what it's called- the ankle part before the hoof)...Lay a side view of your horse over the ortho I provided and it will help straighten the legs out... I would also…