I see your point, So based on my models in scene.My roof could've been 256.Because the player won't get very close to the roof to see the detail.My walls 1024.And my sign should have been based on the actually size of my sign in units?maybe 512 because the player can get close to the sign?
I get this all the time. It varies from model to model but it always happens to me when my AO samples were set too high. My latest character didn't like the samples set at 128 so toning it down to 96 worked. Lame IMO because I'd like to set everything to 256 if I could.
Hey I did the same thing, 'cept I've been playing HL2 for the first time. Freakin' awesome. I really really really want to work on a game like that. Oh and I got an nVidia 5700LE with 256 megs. I don't know much about vid cards but it does a decent job on my sad old pc.
yea, i hate that waviness issue with normal maps, i have to mess with the cage i guess. its been a bit slow lately. i got this floor tile texture done. 256 tiling and i got this table done. its one of those cheap folding tables with the fake wood veneer on top. 512 map on the table.
Just doing some breakdown of TD including trim parts, notice how you can break trim sheet 1024 into 4 or as many as you like with power of 2. In my example I have 512-256-128-128 from top to bottom.
[ame] http://www.youtube.com/watch?v=M3hFN8UrBPw[/ame] Halo ambient? I never played the games and I can hum the theme song - I consider forgetable ambient tracks like the Noland Batman films, queue up dramatic arpeggio number 556.
WHY must it stay 1280? Also, you may find problems if you size your texture sheet to fit a specific element of the texture, as many engines do NOT like it if a template does not have sides that are powers of two - 256, 512, 1024, 2048, etc.
yea all of the textures have to fit into the two 1024's. Right now I have 6 512's and the rest 256's. I also decided that my house needed an environment to sit in so I started making all of the assets yesterday.
For the looks of it you didnt overlap any uvs! your textures seem to be tileable so you might want to try that. Your texture has too much detail for a 256, also, you can upload 1024s to the client, and Dota will scale them, try that too!
Reset Xform, then re-export? Resolution is controlled in your video card setup, somewhere in Max's Preferences (sorry don't have Max here now). There's an option in the DirectX dialog named something like "Nearest Resolution" next to radio buttons for 256, 512, etc.