Hello there. My game features a player answering questions by going through a door, corresponding with their answer, which spawns a new room and a new question. There are 3 paths the player can take. You can see how the first level looks in the first image I've uploaded.…
Thanks dude ! What I really like is about photogrammetry is that you're dealing with the actual material, not some references taken on Google, while you're shooting you have the opportunity to really see how the material behaves, how it reflects, what's it's actual roughness, you can't get that by only googling for…
Heh, I came from some of the Planet boards which were not the nicest to noobs, hence the defensiveness. What usually happens is I'll take a model, or (*laughs*) attempt to create a new one in MAX and have no texture information at all (now the wrapping-unwrapping tutoral above may cover this exact thing, I am sorry if I…
Hi everyone, Thank you for all the feedback and help. After experimenting with everyone's suggestions, the solution finally dawned on me, and I was able to achieve a perfect quad-based SubDiv sphere using the following workflow in 3ds Max: Standard Primitive Box (set length = width = height, set all segments = 1) >…
I happy to say that I finally finished this scene! What started how small art challenge inspired by my Halloween wallpaper - became small 3D scene, which I'm planning to publish in Untiy store. The main gall was do not use any 3th party assets. It's amazing how hard it is in life to find the perfect time for any project,…
Hello everyone! I apologize as I haven't posted yet but I have been working on this since January 5th. Nothing seen here is really final, it's all subject to much more iteration but I have been working diligently to bring this scene to where I want it to be. I hope you all like, everyone is doing a fantastic job & I am…
Hey man. While I appreciate the tips, these are things I have been doing for quite some time. The technique or quality of the bake is not the issue, the topolgy for such a complex surface is. Surface normals, as well as where the triangles are cut, do affect normal bakes. If they are too close together or stretched too far…
Honestly man, depends on how far you are willing to go. There are a lot of concept artists, myself included, who for whatever reason, couldn't go to art center and regret not having that experience. In my case I did a year at FZD which was hell enough, but the worst was scrapping by for 2 years till I finally got a studio…
Nope. It's quite a story though! 1. User posts that he is considering buying an X100 from his local shop or a GH2 2. I PM him asking which shop has them in stock. 3. He answers the store's name in New Zealand (Paul's Camera) 4. I email Paul's, asking if they have any unclaimed ones. 5. They tell me they have 10 coming in,…