Wow, I see what you are talking about. Lol great optical illusion. The other day I almost go crazy with a heightmap I was working with that looked pretty much like this http://files.sharenator.com/black_dots_optical_illusion_Optical_illusions-s390x325-13679-580.gif Well, to be honest it was far less extreme, but also…
http://blenderartists.org/forum/search.php?searchid=585447&pp= Read those and come back and then say that he is a troll. Also, for those of you who experienced the anubis era: http://blenderartists.org/forum/showthread.php?176769-printing-my-stuff
Cross posting this thread I started since I eventually found a solution if it's the uv editor problem. I noticed for my Radeon 5850 specifically this problem was solved in newer versions of thier drivers. http://www.polycount.com/forum/showthread.php?t=90002&page=2
damnit so much ramble in my first psot and i didint post specs. windows 7 ultimate 64, i7-2600k, 12gb ram, gforce 580. sorry that was not previously posted. there is no reason maya shouldnt work on this computer. but the same download and version works on my lesser laptop. i tried downloading 32 bit, i tried 2012 64 tried…
I'm Using Quixel on Windows 8.1 64Bit Desktop Hardwarespecs: i7-5820k 3.3ghz , 16GB Ram, Gtx Titan black There is no error messages or crashes or something. When i hit accept mask, it tryes to bake my painted data but nothing appears in the final mask (it stays white , or gets the dynamask texture). 1 Week ago everything…
Me too... me too T.T Yes, I want to sculpt these characters. Kuwabara is one of my favorites :-D I also did the Koenma: http://z-zogue.deviantart.com/art/Yu-Yu-Hakusho-Koenma-Colors-580956605?q=gallery:Z-Zogue/51686235&qo=3 Thanks RitualSynergY!
Gonna necropost the shit out of this. Apparently it's not dead yet! http://kotaku.com/5897582/on-the-trail-of-metronome-the-sound+bending-marvel-that-never-was I absolutely love the art and imagination in this game, so news that they still really want it to happen makes me happy. Go Tarsier!