Mudbox was KIA to transfer tech to Maya. Didn't work (Maya was/is a mess), so they are giving CPR to mudbox. And the info I said is not speculation. It's even worse if you read ADSK financial reports and see that Maya is underperforming while Max was beating expectations and keeping the (now defunct) M&E division afloat.…
The mouth area looks weird. I think it needs to be more spherical. http://img-new.cgtrader.com/items/50407/cartoon_monkey_rigged_3d_model_ma_mb_3e26da99-ab1d-4998-a190-cbd95f73958c.jpg 51K tri's is really high. If this were to be used in a game, that would be overkill. Note in the link I posted, the chest and stomach color…
Turn OFF the Area filter and at least use Catmul-Rom with supersamplers turned on. It also helps to add a slight bit of specularity when working with high poly assets to get a better feel for the roundness of the asset. I think when compared to the heater this is taking a step back. It's not easy to model out the handle…
I ended up using http://www.zbrushcentral.com/showpost.php?p=490687&postcount=266 because i couldn't find the links. Theyre modified versions but still beat the majority.
Alright I have gotten the mesh together coming in at 496 tris. I am going to spend some more time making sure it is as organic as possible before moving on to the texturing. If you see anything jump out at you or you see something that looks odd, please do let me know! Thanks everyone. [IMG][/img] [IMG][/img] [IMG][/img]…
Great scene developing here Scott. If you are intending on making the atlantic express train the real world reference was the Hudson 490 streamliner. Streamliners are a great source of reference for the art deco style. I'm currently in the middle of producing a streamliner that's pretty much the Hudson 490 with a few minor…
Hey everyone! A new gameplay teaser was just released and I wanted to share it with you all. :D Homebound has also been Greenlit on Steam. https://www.youtube.com/watch?v=IIx2lW7E2W0 Steam Store Page: http://store.steampowered.com/app/497440 Hope you like it!
This is the one I use for maya: http://dl.dropbox.com/u/499159/UVShellHardEdge.mel I believe Mop wrote it. For max, textools has a feature for it afaik: http://www.renderhjs.net/textools/
greetings sir, i found your add on the forum and i would like to apply as a 3d modeler. i have work on different models. http://itanimationstudio.deviantart.com/art/3d-model-500593991 http://itanimationstudio.deviantart.com/art/3d-demon-head-495678188 http://itanimationstudio.deviantart.com/art/helicopter-496325954 if…