Were guessing that the polycount forum probably has lots of experienced artists who want a bit more than just standard tree models, so we thought we'd show how easy it is to generate customized trees in Forester Pro. These can be exported as collada, fbx or X files and so, if you really want, you can continue to tweak in…
Of course, for example "https://www.artstation.com/artwork/B34gJ9". As you can see, the level of detail is pretty damn good, while mine using also 4k textures is not that detailed. Right now the uvs are like this, with a uniform texel density of 20 px/cm and more padding in between uvs shells to avoid bleeding.