i just hope they stop blaming the consumer entirely and actually make laws that forces factorys etc to have the proper tools to purify the waste it generates either smoke , etc etc , also investment on greener energies like they invest in gas . Sure people doing their share sure helps , but it kinda demotivating when 100…
Refresh the page Edit: Oh, it is... weird. Anyway, fixed now. OnLive always has so many sales it's ridiculous. I have 16 games from them now and have paid a total of $120. Half of them were free, including the game console they sent me (minus $10 shipping).
Thank you guys! I've updated the original post with new screenshots and a new trailer. :) @Tzur_H: I'm texturing the whole thing with Quixel SUITE and most assets are uniquely textured, but there are assets that use layering materials and masks. :) I've worked a lot on optimization and on my end it runs at between 90 and…
Thanks CDeniz For answering that, it looked like you had some game engine shader or something/ @Klash-120 look cool dude i just think that the technical plate need some more depth, i mean right now it looks like you just baked everything on a flat plane.
I've seen both, either only people working there 'currently' get in the credits, which makes the game 'look' like it was shipped with a really small dedicated team of members, looks good to the suits above too, even though 500 people worked on the project from start to finish only 120 are shown...
@Oblastradius Haha I read people were using about 100-120 8192 X 8192 textures in avatar on one CGI character One side of a hand = a patch of 8k I dont remember correctly, it was in the 3D world magazine or so, may be another movie, but it was something along these lines of ridiculous
You can also use the regular c preprocessor for this. GLSL program is built from multiple strings, first string could be "#version 120", second string, "#define _VERTEX_", and then the program string, which separates sections trhough #ifdef _VERTEX_ #endif. Although it does look less nice as custom tags.
Life if Pi took 120 million to create. It made over 500 million worldwide. So please tell me. How are profit margins low? Meanwhile R&H goes out of business. Lets not pretend that there isn't any money. People need to start asking where all the money is going.
Hello Polycount, I have here a small collection of door photos that may help people with the new challenge - * DROPBOX LINK A friend went to Venice a few years back and made it his mission to capture the wild variety of designs they have over there. A few of examples from the collection of 120 doors below.
Looks great man! I love seeing this. I also painted it so if you want to check that out I'll provide the link http://works.drawcrowd.com/assets/images/000/253/354/large/1425407274.jpg?1425407269 I like what you've done with the cellar and the barred window along the ground.