At first I wasnt going to enter the 2015 iClone Animation Contest because, to be honest, I didnt fully understand the rules and requirements. I havent played a video game in six years so I felt left behind there. But after watching submitted videos and realizing there was (I think) a 1-minute movie category, I decided I…
Strange. Here is a quick test with a POM material as described in the old unreal documentation entry posted above (Heightmap Channel - blue, reference plane - 0.5), with some default Megascans texture sets assigned: edit: ah, you're probably using Pixel Depth Offset.