very easily explained and works like a charm! Although it doesn't cycle between wire frame and flat, it still saves me a headache. The main problem i have is when i go to wireframe and come out its smooth+highlights every time (rather than flat shaded)... but i just bound it to the ctrl+f3 and its a simple click!:) thanks…
@simonBreumier This is a fantastic piece dude, if anything i think the hotplate area and the chimney need a bit more colour variety, just a little too homogeneous in my opinion, i think overall the topology could also be tidied up a little bit, don't be afraid to collapse more edges and merge more vertices into tris to…
A new file format from Pixar. Its like an FBX file on steroids. The core idea behind USD is that it does live on the harddrive. You can open an USD Stage in Maya and work at the same time in Houdini with it. Open the Stage in Unreal and every time someome does hit save it appears in Unreal. Read more here.…
Subdividing does effect uvs. Depending on your subD settings (Boundary rules). If you dont have enough support loops your texture will get stretched. The easiest way to check if you model is save to toggle subD on and off and look if your edges move. I postet this some years ago. Its for mudbox but its the same in all…
It was supposed to be at first but after a while I gave up with it and rendered with substance, with the issue still there. I decided that since the render is going to be small enough, people won't notice it. At first I thought that it would be nice to render it in maya with neat lighting, but I'm not good enough with…
It may not make a noticeable difference in overall texel density of your layout, but you can save some space by straightening out these "banana hands." Even if texel density benefit is minimal, there are a number of workflow benefits to keeping things neat and tidy, in general. Grab the finger vertices, use soft select to…
Couple things to try: If you don't have lights i the scene try pasting this into the listener and hit Enter. Things can get slow fast so 2048 or 4096 should probably be the limit. NitrousGraphicsManager.ShadowmapSizeLimit = 2048 If you have shadow casting lights in the scene, change their Shadow Map size. If the script…
If you open the Object001DiffuseMap.tga from where ever max saved it.. does it contain lighting information? It should not. If there are black spots on it there might be something other wrong with the model. Being able to fix it with a self illuminated material would be odd.. But who knows.. The last time I checked the map…
Scene Notes Pro is updated to version 1.2 Changelog: * some bugs are fixed. Scene Notes Pro @ Show Notes Only is released. It allows you to read the notes saved with Scene Notes Pro. You can’t add and/or edit the notes, only to read them in case that you do not own Scene Notes Pro.…
I finnaly fixed that if anyone else is having that problem stop using physique modifier use skin and do not use normal biped use cat parent object so you can make 3 segments in forearm it was the problem I had to have 3 bones instead of 1 bone in forearm and use solvers in skin modifiers it saves your 10 hours