yea I totally agree. for my first job in the interview they asked me if I knew maya, and I told them I have never used it but am pretty comfortable with the 3d modeling skillset and view different softwares as just tools on the belt. I told them I felt I could comfortably ramp up in maya within a few weeks. they were…
Well this kind of stuff persist because people keep signing shitty agreements like this. It may be commonplace but it is not normal. This is not how humans interact with eachother. It's how a manipulative creep controls people. There is zero mutual respect. People have to speak up and warn others. How can you tell tell…
So it's done! Here's what I wrote in my submission and my pictures. I started every texture by sculpting it and baking Normal and AO map with xNormal and after that went to Substance designer where i did most of the work and for some props like the throne and sword I went to Substance Painter and did the last details.…
It looks like you have 5 or 6 texture maps? Why? this could be done very easily with only one map at 1024 or 2048 resolution. Like Serei and David Wilkins said the model seems pretty blocky for something using 8k tris, it needs some optimization for sure. There are lots of places you continue cuts through the geometry when…
quoted ftw! Think about details you can add to tell a story - blaster marks. Repairs that have been done. Warning signs. Advertisements and notices (if it's a public area). Think of the people that may use the corridor and add detail which supports this "story" E.g. a tube corridor in london what's the story? People…
Finally some Updates to share! These boston snow storms can't keep me down. So here is a video of the first playable "milestone" I guess you could say. The functionality is pretty much how I want it, and most of the animation stubs are in, some a little more polished than others but nothing is final. [ame="…
This is a nice start, I wouldn't say it's done to be honest... I guess depending on what you want with this... if you're going for ArchViz then yeah that's fine I guess but I still feel it's missing a lot of dressing. - The scene is weak on dressing, there's only a few small scale props which sits on top of the table &…
That's not a valid argument anymore honestly, for example, both Max and Maya still in 2012 or 2013 don't have a global modifier panel, which allows you to globally change stuff. Example: Modifier Zorb. It's a simple yet free script that anyone who will be stacking modifiers globally will need access to, yet 4 grand…
I prefer the left version personally, I think it's just more interesting. One thing that sticks out to me is the edge wear. Your edges are pretty uniformly worn on the left version (and in some areas it looks like an obvious procedural generator), and I'm not sure if there should be that much wear on it. The turret is…
Hey guys, Just a quick update - wanting some critiques and comments on a new layout idea. http://www.andrewhking.com/flashIndex.html This specific portfolio will be geared for a Flash position and to demonstrate Flash work (which means this will be animated later on. However, the layout of the page is sort my planned…