Just with a quick look see the things that stick out to me are... Negatives. 1. Your UV density is a bit off, example, On the Guns the barrel has a lot more texture space assigned to them than the large chamber mesh which players, your audience will see more/easier. And when you think about how you can texture a gun barrel…
I dont want to be harsh but I come myself from a game developer forum and we get there alot of team join requests from kids to young teengagers (12 - 16 years) and the usual 1st replay they get is that they need to show what they did/ can so far because just a dream and some idea dont count at all when producing a team…
Cheers walthergropius, good job on Slide releasing that script, it's a nifty little idea - the simple & fast ones often end up being the most useful! :) I've updated the script to v1.1 - added an option to place the resulting mesh relative to the object or the world (object is by default, I think it's the most useful one),…
Sounds like he's living on the West Coast of the United States. It's not San Francisco, because Bums are anyone earning less that $50,000 a year. I earn more than that, and even I feel the pinch. Scott Scott
Do you guys make these right out of mudbox or do you make a low poly mesh first in a 3d app? I made a low poly character about 5000 tris and i'm only able to subdivide it once in mudbox, if i try a second time it crashes at 90%.
Ok, when you said skybox I figured you had a large cube surrounding the entire environment that had a sky or backdrop texture applied to it. If you have a cube or sphere surrounding the whole scene you can use the texture on it to light the scene. You will either get true HDR lighting if you use a real HDR image, or…
While they look good, your models have far too many polys if you ever intended to use them in a game. 5000 triangles just for a camp fire cooking pot and some logs is fairly insane. It looks like you've bevelled loads of edges (for example the logs next to the fire) - that's the sort of thing that will never be noticed in…
I am thoroughly disappointed with this. It has nowhere near the requisite amount of Epic Games Superfluous Detail 5000 ® I've come to expect from Gears of War and other associated titles. I do hope you're at least going to give it a predominantly brown texture with brown highlights and a bit of brown grunge to offset the…
Strangefate has some good examples here for general cloth topology as well that might be helpful to someone. http://boards.polycount.net/showthread.php?t=50404
just spend a whole day at deviantart or some other inspiration blog/ page. O just google for a image blog and click through 500 pages. If your brain is empty you need to fill it with inspiration but NEVER ask someone else to be creative for you if you call yourself an artist.