'Oh, not another MMO' you say? Well I will simply answer with, you haven't seen one with this level of visual quality. MMO's seem to be a dime-a-dozen these days and most don't really seem to deliver to the expectations of your standard and hardcore MMO player. From what I've found, if it's not World of Warcraft, then…
What happens when you take a really pretty and successful RPG and then make it prettier? Well you get The Witcher 2, of course! Here we will explore some of the stunning characters, environments, concept art and in-game footage that has come from the CD Projekt RED team. As the production cycle for The Witcher was coming…
www.ironbellystudios.com Hello and thanks for checking out the thread! We are a large, well managed team of passionate individuals who are setting out to start a new, great indie studio and we're looking looking for like-minded, dedicated and talented people to build this this vision with us. At this time we are…
A bunch of cool things have gone on around the Polycount Community this week. Hawken has kicked off a new Low Poly Challenge, we are reaching the final days of the Team Fortress 2 Polycount Pack Contest and most importantly, there has been some stunning art all throughout the boards. If you've been living under a rock,…
Granted the lighting is WIP but currently it's very overpowering, and very blue! I'd bring that way down. You've got a nice palette of colours in your textures, but it's all reduced to brown under the lights. If you're going for a stylised moon-lit night I imagine it would only need to be subtle tint. Add more variety too;…
im not sure if your aim is to make something heavily stylised, but I think your eye sockets are very large and oddly shapped, a bit flat too... you should try putting a sphere in them for the eyeball then modelling around that. Also get some reference of peoples faces/eyes to hep you with shaping them :) Your legs are…
Here's a little introduction onto what these are and why I am sharing them. If you want to skip to the nitty gritty information skip down to the first line of bold text that's where all the good stuff is. I originally wrote The basics. a couple months back as a means to show people a way to progress in their art. Since it…
I'm on Polycount too. I just saw this thread in my referrers. The Yiynova was a bit misleading. The cursor jitter was either less pronounced, or just less noticeable, on the smaller model. When I upgraded to the 19", it got pretty bad. I was working with a fella named Udo Killerman on opensource drivers based on the Linux…
Hello, My name is Matthew. I am one of the founders of Twisted Reality Studios and we are looking for a few good members. Twisted Reality is a remote start-up company working on its first game project “Primus”, a tower defence game with some twists with an art style of stylised realism. We are a team of 7 looking to fill…
Contact: jobs@variablestate.com Award-winning video game studio Variable State is looking for a contract 3D animator to work remotely on a new, unannounced project. The start date is flexible and the role will last for 18 months. Applicants should ideally be based in the UK or Ireland. Responsibilities: * Working with our…