@Pav3d Hey, thank you for stopping by! I've been putting quite an effort on the body expressiveness. So I'm glad that's noticeable. I'm aware about the problem with the hands: that's already on my "to do" list. ;) I'm going to try and give her some eyelashes. It sounds like it could help. About the references, you…
Heh, oh no just not her.. It's a great model by gwot, but the UV still wakes me up @ nights covered with sweat, haunting me with disorted nightmares. So having skinned this myself I can appreciate your job a little more, she's not easy. Good job on the boots, you cheated your way in that area and it ended up looking pretty…
Hey all I am starting a project in which I create a handful of game optimised assets and render them in UDK. This is very much a learning process for me as I am still a beginner. I will be updating the OP with each update etc.. I post this here in hopes that I will get honest critique and advice, so please feel free to…
Being in a similar situation i quite know how you folks feel. my last relationship was 3 years ago and lasted for 4 years before she had to move out of country, rendering the relationship impossible. in the past 3 years i´ve learned quite a few things tho, which helped me handling my shyness. a good idea to start…
Hey guys! Last year, I was invited to work for an indie game called Black Iris, from Hexa Game Studio. It was my very first job in this industry and now I'm really happy to reveal the new version of Iris, the main character. More images on my thread or Hi-Res images and video on my ArtStation! I hope you like it! o/
Hey everyone, I’d love some feedback on my ZBrush sculpt. I’m working on the folds for a pair of realistic pants that will be part of a snowboarding character. Right now, I’m mainly focused on how the folds are looking, and I’ll be adding seams and pockets later on. Any critique would be greatly appreciated!
Hello there! Looking nice! I wonder if her shoulders/chest area is too wide on X-axis (compared to concept)? In the same vein, the boots seem a bit too small. Maybe it can benefit from exaggerating the contrast between her narrow silhouette and big boots? Looking forward to following your progress :+1:
Awesome work Wahlgren and the whole team at Rocksteady, easily one of the best looking UE3 games to date. Catwomen parts were a particular favorite of mine, her animations were awesome.
Hey all, Here's an anatomy study I've been working on. I plan on going back and working with the T-Posed model and create a character from her. Not sure what theme I want to go with for her.. open to suggestions ^^.