I ran into a problem while UVing a test object to get the best understanding of how to tackle certain geometry involving a scenario where if needed to, I'd have to create hard-surface Normals. The issue isn't so much the creation of the Normal map, but rather the blending of the color values and such. I might have mixed…
The title is somewhat of a lie because I have done a few unfinished things to try and get a better understanding of the things that work best. I love the artwork that is shown here and I have posted a couple WIP models, some I have finished but lost due to a failed hard drive, others I got busy with school. I am in no way…
Hi, I am looking for a 3d modeler/texturer/artist that has a great handle on hard surface modeling that can take concept art I have done of a military jet and partial 3d model I've already taken to a certain degree to completion and possibly texture it as well. Please send portfolio and your day rate/quote to:…
Hi all, I really love the sci-fi style in mass effect, and as I desperately need to work on my hard surface modeling, I decided to work from a detailed concept art piece made for the game. Here's the current state of it: I'm already running into some problems (this has been posted in "how do u model dem shapes") but didn't…
Hi! My name is Gabriel LaShell I am looking for work as a 3D hard surface modeler or a prop modeler. I enjoy making stylized environments and props. I am able to do low and high poly props. I graduated from Sanford-Brown with a Bachelors Degree in Fine Art with a focus in Game Production. I have entry level skills in all…
Hey folks, My name is Trevor and I am a Los Angeles based 3D game artist with 12 years of production experience and a bunch of shipped titles and projects. My primary skill set is vehicles and hard surface assets, and I do ZBrush character work as well. I'm looking for any sort of freelance/contract/remote work. Game art…
Hello! Thanks for checking out my listing. My name is Andy and I am a freelance 3d modeler and t exture artist working primarily with Maya and Blender as well as Photoshop. I can create any hard surface models for your game or film project complete with uv unwrapping, textures and materials. Some examples of my work are…
Hello I'm currently a student and I'm studying hand painted stylize textures. I'm trying to mimic the World of Warcraft texture style and so far I've been struggling with choosing a good color palette and breaking up negative space. Does anyone have any suggestions on how to improve this? Update I did some texture studying…
at your level now, id say going to a college would be a huge waste of time and money. most colleges will teach you basics, and fundamentals (very rough lessons at that), which it seems like youve got down pretty well.. now its just about constant repetition and growth. you can stick to just guns if you'd like.. there's a…
Hi, I am in the process of learning to create low poly, hand painted game assets. I have worked as a modeler creating 3D animated TV commercials for more than 10 years, and would like to try something new. What I really like are low poly, hand painted game assets (like in World of Warcraft ect), thats what I'd love to try…