@ JacqueChoi: Nothing is misleading... http://gamedeveloper.texterity.com/gamedeveloper/200909?sub_id=BV5eGvx5aSrwn#pg14 @ MonkeyMHz: Yep, Id Tech 5. It seems we will need to wait maybe to Doom 5 for some voxels dance?... http://en.wikipedia.org/wiki/Doom_4
[ QUOTE ] At intern level I would keep a somewhat more varied portfolio. It will give the studio you're working with a broader range of skills to evaluate. Certainly life drawing is a good example of something that should be in an interns reel. I no longer work at EA Redwood shores, but I'm not sure why you would…
Just thought I'd throw in a couple of links to the writing sub-forums over at Gamedev.net and TIGSource in case you were not aware of them. http://www.gamedev.net/community/forums/forum.asp?forum_id=32 http://forums.tigsource.com/index.php?board=44.0 Best of luck with your career goal.
Well, I liked the idea of them trying to make something video game related, but it's cheesy indeed, and tottaly wrong, but still was fun to watch! :) And why the hell is the sick gamedeveloper a rich guy? It's like we're all rich... I wish. HOUSE FTW btw! :P
I'll give suggestions just because I love listening to this stuff sometimes. Here are my favs in no particular order (some overlap with what you have already) 300 Blackhawk Down (anything from Hans Zimmer) King Arthur Kingdom of Heaven Matrix Revolutions has some epic stuff Pirates of the Caribean Shaolin Soccer LotR FF7…
This is from the April 2009 issue of gamedeveloper magazine. Survey of game developer salaries. There are differences between US and Europe, Europe generally having lower salaries.