I would say really look at anatomical reference there are some major flaws with your character: Arms look a bit short Hands look a bit too big There is some weird bending in the knees The heel is a lot higher than the ball of the foot, they should be at the same level. Also the feet look really long The bottom part of her…
Whenever I see example of vertex colour/blending it's always used as a sort of gradient. As for decals I'm convinced floating decals would be too messy and add 100+ tri for what I'm wanting. It's good for flat surfaces but it gets awkward when they have to wrap around cylinders etc So if painting to UV2 is out of the…
You also need to take into account bone LOD/culling (if your engine supports it). In bone culling you start losing the end of bone chains based on distance. If your model is in more of a relaxed starting pose you can actually start LOD'ing much sooner. This is particularly true with hands/fingers. It helps against the flat…
On the crate, you would save a lot of polys if you made the end bits floating. They do not need to be extruded out of the main shape of the crate. Then less polys would need to be spent on the flat surface of the crate it self. Also you would only need to unwrap one or two of the end bits. Then just copy them across. The…
What i meant by smoothing groups is to have large polygons as flat as possible on the LP. For ex. If you have a large poly next to a small one and they are not coplanar (on the same plane) by default you will have an average smoothing or normals on those polys. That will create a large gradient in the normalmap and when…
Nice layout so far. Just to add a note, you have a completely flat ceiling and a flat floor. The floor seems common to be flat, unless you want to add some stairs, BUT the ceiling, you CAN leave it flat OR add pipes and wires up top, or extrude a portion up. I'm looking at it like a hipster local coffee shop at a hipster…
Hey guys, this is my latest project and I would be happy to know what you think about it. It's inspired by a concept from Simon Loche that you can see over here : https://www.artstation.com/artwork/doq6Q Here are some of the render done. Any critics more than welcome By the way, if you want to see some more stuff, I've got…
Inspired by the spry game coming out. Originally it was supposed to be a print, but never got around to actually printing it. I think it turned out nice thou. Hope you guys like it and feel free to critic anything.
The flapping is kinda odd. Its just beating with the wings up and down. The whole flock looks cool, and the flap is less noticeable. But think of it more like paddling. The downstroke is also somewhat forward, and in level flight or when trying to gain altitude, the wing rotates relative to the body so the leading edge of…