WildBrain is looking for a Lead Rigger to join our Vancouver studio. In this role, your primary responsibility is to manage project rigging TDs to use the studio rigging tools and share the same rigging techniques with teams on other projects. The Lead Rigger will be responsible for overseeing the day-to-day operations of…
I have no idea if there have been any recent posts about this and I apologize if there have been. So I am in need of some advice at this point because I don't want to rush into decisions and I want to have a clear head when making this decision. The run down is this. I am a senior needing two classes to graduate from…
I have a few questions for game modeling processes that I just never could clarify, partially because I've heard different things for each question from different tutorials. 1) I've heard from different people and different tutorials that when modeling for games you put your low poly mesh on the outside, conferencing the…
JavaPrintz Studio is looking to bring on a Lead Animator for our upcoming American Football game. This is a remote location with Skype conferencing. United States Location and timezone preferred. Animator must have: Experience with Unreal Engine and Root Joint system. Knowledge of American Football. (Stances,Techniques,…
Just spotted this interesting presentation from Guerilla games on the use of deferred rendering in Killzone 2 and thought I'd share. We've just got this implemented in our engine, and I'm impressed so far. There are distinct pros and cons between it and forward rendering methods, namely that alpha blending and AA are more…
Theres a PDF of Gbuffer deferred rendering for Killzone 2 floating about if anyone fancies a look. http://www.develop-conference.com/develo...%20Killzone.pdf
Hey! Ive just recreate your art in 3d on Unity Engine! Check out full demo on my site conferno.me There is a bit different, but in case idea is one. And screenshots there :)
I'm not UI guy, but lately I have become a big fan of watching videos that are not my speciality. It's a really eye opening experience. One of the places I found is http://push-conference.com/ and their vimeo channel with some talks, for example this one: https://vimeo.com/111574737
Hmm. An Architects Guide to Creating Expressive Game Environments Pretty interesting overall. A few parts felt a bit dry to me but the examples she went through (Bioshock, Dark Souls, etc) were pretty spot on. Both of the Lawbreakers talks (Surrounded by 800lb Gorillas+ 360 art direction) were great. The former is…