Nice to see you're starting from a skull... the bottom of the zygomatic bone normally corresponds to the bottom of the nasal cavity :) Sth to bear in mind in the future studies.
Sel, I think that the person that answered is referring to submitting character models. (Even though the question was about the animation category.) This is repeated a few times in the FAQ:
Looks excellent. Great new features added. Was hacking this workflow together using clavertech script, SAL asset loader script, and skinwrapmod. :) Will definitely purchase.
SDK, using a call to the GraphicsWindow::triStrip function (though just a quad). Though it gets tricky in that if the viewport is in perspective you have to force the camera into orthographic projection or otherwise you get really noisy and strange behaviour at extreme zooms. The texture handling I use is much the same as…
Really cool man! I like the back with the tubes and stuff. Some tubes on the legs could be cool too, for the hydraulic or sth. like that. Just an idea =)