Whew, I fixed it.. My grid was way too big. like 2048 units wide and lines every 256 units (meters). Going to Settings and making Y or Z up did nothing because my grid was too big.. (?) My fix-- -Make grid smaller (I did 256 meters wide, lines every 16 meters). -Go to windows > settings/preferences > preferences > settings…
A few things to check: - Check that you're exporting the high and low poly mesh from the same position in the world. Usually I export both from 0,0,0 - Go through the objects and check that your Normals are the right way around (I.E. that no polygons are flipped upside down.) - Check that you've not overlapped the wrong…
was thinking of just finishing off the textures in this project and starting a new one and working on the missing id in that one, then flatten and merge them manually for final versions ...crappy solution but I also have gotten no solid reply via the fb support page either : ( there's that or starting over : / which…
Thanks. I know this trick. With a complex model bevels add too much polys. Is bevels the only solution? Is Maya more good than xNormal (cages\no cages)? Maybe somebody know why I have this problem------- ------- Loaded the saved fbx file with attached the normal before. Reloading doesn't help. This the 2nd problem that I…
So i tried everything you suggested, this definitely made my code more future proof, yet the problem remains. Here is a gif to illustrate the behavior: Once I hide a subtool everything below is messed up, to a degree where even the state is displayed wrong, like so: Does that ring any bell with you? I uploaded the working…
So far, 1.8 has been really buggy for me. Especially if the project is created from scratch with 1.8. 1. Missing masks icons when reloading a project. 2. After adding a few materials * Re-importer stops working * Exporter defaults to /Flats for file path and calibration profile is set to CryEngine. If I change any of these…
Those small circles near the shells could drop a bunch of polies. You could take a third of the sides out, and you definitely don't need to have 6 or so loops. Just a simple truncated cone for the small one and 2 extra loops for the large one. Just texture in that hole. I think you still need to balance your scope (and…
I admit I favor style over practically lol I would be a bit worried to be a sniper out in the field with a rifle this shiny. Yeah I wasn't to sure about to do about the stripes and was debating on whether or not I should remove/change them. Ultimately I decided to leave them there out of lack of ideas and without them that…
Good practice is good practice, regardless of skill level or project. Im not gonna debate, its moot to the conversation and not helpful for OP @SuperSparkplug, i replicated this problem earlier by rotating the second joint(knee in your case) leaving the rotate values on the joint and applying the IK constraint. If you…
agreed. gameplay and cutscenes should all be skip/fast-forward-able and let us quicksave/-reload at all times as an option for the casual player. it's not very entertaining having to repeat some frustrating bit over and over again, nor is searching for the save-point when real-life demands your attention. not everyone has…