Thanks for the continued comments , i take them all on board. I did some quick renders just for fun, its no where near the zbrush stage or unwrap/texturing etc... did a tiny bit nore to this after i took the shot, i have mainly tweeked shape and proportions tonight. i still need to model the mechanical parts/wires all over…
thx wipeout , nice points , really helped much tile problem fixed already , somehow i didnt noticed that before. i love propaganda poster idea. somehow i didnt thought that before , i'll be working on them soon. i'm working on leaks atm. maybe some half-dried water etc. actually i was hoping to avoid "open-lockers".i build…
Since your company keeps standardized equipment, and it was 4 years ago they bought the equipment, (which was the limit for refresh at my old employer) Id say that the IT dept. have an optimized restore image on hand... IMaging and standardized equipment goes hand in hand that way. Since your rig is 4yrs old Id say it…
Wow, thanks everybody for the awesome crits. I just got back from class and I'm piecing together all the critiques and taking notes for specific assets. I'm going to try and improve them one at a time. So first up will be the Mausoleum. Mausoleum: The texture is dark, monochromatic and too noisy, should look at the…
That seems like an awful lot of work for something you can accomplish by simply painting mask edits (or a 100% handmade mask) above the layer that says "Add anything above this layer" when you have the dynamask open. Since it's part of dynamask it gets copied to all maps automatically when you hit Done and it doesn't get…
I dont disagree mate. I've always found Antec Sonata cases conservative and clean looking, as well as feature packed for ease of installation and noise reduction. They dont break the bank, are well manufactured and don't look like a prop from a star trek film. Lian Li makes nice clean boxes as well, or you could go ahead…
So here's today progress from me Completely rebuild the scene, as I figured out some stuff about Cryengine since yesterday and I made new materials with collision and such... Need to import a few more meshes and modify the ceiling as i just noticed that it's a bit off; also floor need tweaking and i still have to model the…
So I've ran normal thief on my trees... it definitely helped... I'm wondering if this is okay for you guys now? If it's not then I'll most likely just have to rebuild the trees again altogether... hopefully I don't have to heh n__n'' I've touched up on a few shaders, tried to adjust the sky to be a little more of a royal…
There seem to be an issue with the 3.4 build. Volumetric clouds are buggy and you can't use the cloud shadows stencil. I think that geometry instancing is also broken but I'm not sure if its only limited to DX9 users. I stick to using the 3.3.9 build which in my opinion is the most functional one at the moment. Unless…
Ya I am, I detached and exported most of the pieces one at a time and then reassembled it all in photoshop, but i didnt try actually moving them to a different location. I tried doing it without exploding it and it was a nightmare, plus it wouldn't let me use a cage. Once I broke it up the cage worked fine for all the…