Cool project, keep going! However, please don't use PNGs. That last one is 6mb, pretty slow to load. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make
Ouch, PNGs. Please be considerate of your viewers. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make Neat scene though! Love the style.
Ouch, PNGs. Please be considerate of your viewers. http://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make Nice work though!
It was just the title. Caps is considered rude. You can learn about that (and much more!) if you check out # 4 here https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use
There's no hard rule. Just observe threads for a bit to see how it's done. You character issue could simply be a thread title like "[Maya] HumanIK character pose modeling?". That would get the most knowledgeable eyeballs into your thread, which is what you want. You could also try to step back from your own issue and see…
Since your queries are about Substance Painter, they should go in the Allegorithmic section instead of Technical Talk. You'll get better feedback there, direct from their support techs. I'll move it for you. Also you should add the program names to your topic titles. This will also pull more relevant eyeballs.…
Aaand I'm back with the same problem...I thought I've fixed the problem but I was wrong.... I'm using marmoset toolbag 1.1 on my new pc and I can see some strange issues. As you can see in the new image attached, there are some strange outline artifact when two mesh are one on top of the other when I use one or more…