Thanks, I'm glad you enjoyed the look of Real Racing 3! (RR graphics dev here) A lot of careful tuning and balancing went into the look of the game, to make sure we hit the visual cues that matter the most to our game. Reflections on car paint were definitely right at the top of our list, so we were happy to allocate some…
http://gpuboss.com/graphics-card/EVGA-GeForce-GTX-650-Ti-Boost The 650ti will get around half or two thirds of the frame rate of a 660 or 660ti http://www.overclockers.co.uk/showproduct.php?prodid=GX-213-EA&groupid=701&catid=1914&subcat=2392…
Holy shit, did I just see them jumping in that last video? Jumping? In Final Fantasy? It's about time. @Pior. Hazardous: You can always do a character like that as a personal project. I tried to with my current project but still ended up somehow being stringent and keeping it under 10k tris.:poly136: XSI is pretty…
I've got a benq g2400w, had it for a year and a half now. The one you've linked to looks like it's similar but with a 16:9 instead of 16:10 aspect ratio so I'll just give you some of my pro's and con's about my monitor. First off, it's a good price for a 24" monitor. I got mine for around the £220-240 mark. They can get…
Hello How would you make this debris? https://cdnb.artstation.com/p/assets/images/images/008/249/427/large/ben-wilson-manhattan-debris-comps-02.jpg?1511468205 From this guy: https://www.artstation.com/artwork/596qP I mean i think i got the basics - it consists from several separate models put together but modeled…
So, I've done some googling in the past, but mostly come up dry for what I want to know. I though maybe there were some polycounters with more expansive knowledge that they might want to share. Games these days have post-processing that lets us make tweaks and modifications to the final frame. The kind of stuff I've seen…
Hello everyone. I spent my spring break learning zBrush and xNormal. I did a tutorial and I *thought* I understood how to do this. Clearly, something is happening. So here is my problem. I made a high poly sculpt in zBrush approximately 1 million polys. I duplicated it, and decimated it to 248 polys. I now have a high poly…
tony complete! trawling through my WIP folder for a few quick notes this was the first thing i showed LaNm. just a bunch of heads, exploring weird shapes. i actually only had the spot colors to differentiate them more at this point, i was planning on just goin back to green. woops! anyway he went for 2 and 5 i think? liked…
It seems to be mostly OK but the turret looks really tiny, compared to the chassis. See what I mean : The blueprint shows one of the earlier cast turrets, but either way, it needs to be much larger (not taller, though). A few other notes: - The snorkel (the cylindrical thingy at the rear of the turret) looks a tad flimsy -…
Although the 3Gb tweak can be useful, it can make your system unstable. In fact, many graphics drivers have severe problems with that. Just consider to switch to a 64-bits OS and CPU. 32 bits is soooooooo 2000... About the lock ups there are some possible causes: 1. Your system in unstable. Just run a 24h MemTest for…