CSG used to be the way to build levels in Unreal. Hard to create intricate shapes, but fairly easy to carve rough layouts. BSP: A great article about id Software's pioneering work with BSPs: https://twobithistory.org/2019/11/06/doom-bsp.html (Sorry, I don't have any software recommendations)
What'll be even funnier is if we could look back on this thread in 2019, assuming PC is still around, and see just how wrong all of us were. I figger that since I'm not on the bleeding edge of anything, anything I guess will be wrong, so I'll just sit back and enjoy the ride. :)
This is a robot I'm modelling now, its a WIP. It will be rigged, animated and textured once I finish modelling it. Im trying to improve my hardsurface modelling skills with blender to see how far I can go using only Vanilla Blender 2.9 Please let me know what you think of it so far :) Would appreciate some feedback!
Hi guys, this is my last post for last year 2019. If there is any feedback for further improvement please let me know so i can improve for future works. But for now I am done with this character and moving on the new year and creating more fun works! Do visit my artstation for other works, www.artstation/ivanlyw. Happy New…
A bit hard to describe, but when adjusting levels, or hue/saturation levels inside photoshop CC 2019 I'm seeing my last selected adjustment get multiplied when I re-adjust. Kinda hard to explain so I've uploaded a video. https://youtu.be/U33bON8K5zQ Anyone have ideas on what's going on or how to fix or what to experiment…
I'm new to Polycount so figured I introduce myself along with my first complete project of the year. I'm an aspiring 3D artist / designer. I've been teaching myself MODO 3D and Substance on and off for a couple of years now, but I'm looking to make 2019 a bit more focused and consistent. Thoughts on my latest work is…
Cool.. [ QUOTE ] FRENCH elections are typically volatile affairs. But when Jean-Marie Le Pen's National Front party (FN) set up a virtual campaign headquarters on Second Life, the internet site where over 2.9 million registered users live a double life, it caused a cyber-riot. [/ QUOTE ]…
If you have a .MA, open it in a text editor (260 megs might crash out the editor) and strip out all the data except the mesh. You'll lose a lot of work, but at least you will have the mesh :) You can also try to manually debug the file to see what's wrong with it. Maybe there are 259 megs of corrupted data you can easily…
Hey Everyone! Here is a project which I created for the ZBrush 2019 version as beta tester, it was a mesmerising experience, lots of new tools, and many improvements, the new NPR is truly ground breaking I find .. Final topo done with ZRemesher 3.0 Printed with form Labs 2 I will sell the skull later on at a low price if…
Good place to start here: http://filmicgames.com/archives/299 This covers mostly linear space in lighting, which isn't really what we're talking about here. UE4 and most modern engines do all the shader calculations in linear space. But that is a separate issue than loading in gamma or linear space textures. Though the…