Hey guys. I'm currently building an i5 system and all's going well apart from choosing the all crucial GPU. I use Nvidia software like the photoshop plugins and a few bits and bobs, would these run on an ATi card? Basically, I have £120 to £130 (£140 stretching it) on a graphics card, what would you guys recommend based on…
There are basically two ways to create maps like glossiness and specular maps etc. Option 1) You type in the values numerical in Photoshop and then paint with that value. Most often this will be the case for parametric and percentage values which require a monochrome map. Say for instance you want to numerically create a…
Same in UE4, you need the first and last frames to be the same in order for a clean loop. Reason is, as opposed to stuff like maya, ue4 doesnt treat animation frames stepped. It smoothly interpolates even inbetween steps (you animate at 24fps, but the game plays at 60 or 120 fps so its really vital that the engine…
Adjusting the Field of View under the render tab will change how much perspective distortion you get. A field of view of 1 will look nearly orthographic, and a field of view of 120 will be super distorted near the edges of the camera. Is this what you are talking about when you say fish eye? I believe the default FOV in…
I actually really like the second one, whereas most fans don't. I liked how they went a totally different direction and put it in a new setting. The whole film has a mood to it too, moreso than the first one I think. It's dark and dirty and it just feels like it's 120 degrees in every scene. Good stuff.
Just trying something out, since this is a scetchbook - i post things that arent't finished (bugged and shit) ofcourse! There's no hiding from ecapes and failures! :) Spent absolutely no time on the texture, it's just an overlay from cgtextures. The cracks and normal maps are the things I've focused on. And yeah, the…
found solution made by Vojtěch Čada or Swordslayer original link and script is here : https://forums.autodesk.com/t5/3ds-max-forum/auto-snap-verts-to-whole-numbers-on-object-move-or-dragging/td-p/5452916 I merged his both object and vertex snapping in one tool for convenience ( pardon if the script is a bit…
First off, Polycount is great. Thank you (and the other mods/contributors) for your hard work in maintaining this community, and making improvements to facilitate the sharing/giving community environment. Polycount really is different from other communities, and I value what we have here. People work hard, share, give real…
never used the displace modifier.. when using displacement maps i always use mentalray for 3d displacement.. also zbrush seems to output a 32bit tiff.. and you need to convert this image from greyscale to rgb in photoshop for some reason for max to read it correctly.. so this is how i generally approach displacement maps…
I bet a lot of people were abusing the Educational license. People who kept school email addresses after leaving school, etc. Verification only makes sense. It also looks like students will be able to re-license each year, subject to the school verifying they are currently enrolled. I get the access argument, it's a valid…