I mean something like this: http://eyeonmanual.com/wp-content/uploads/2011/10/F6-example_horizontalcross1.png I wanted to render the whole scene in 360º, but export it in that cubemap format. But i'm looking just for a solution that allows me to create a cubemap, but knowing which tools artists use to create cubemaps, sky…
At the moment it looks as if her boobs are loose under the clothes. Take the time to push it all together before creating the clothing layer - you need to suggest that she's wearing underwear or at least a tight tanktop. At the moment it makes her look a bit like a grandma Quite obvious on all the pics :…
Just a remark on your UV's: You tried to do it like you would for characters or more organic stuff, keeping everything together with as little seams as possible and some smaller distortion all over, plus your shells aren't aligned straight with the edges of the textures. For cars I never do that, since you'll have trouble…
Thanks Vig I see what you're saying about splitting the neck up to save the uv space that's a cool technique. Sorry Ott I keep sayin polys, I did mean tris. I did accidentally think I was finished with a few of the props before I realized they needed to be triangulated though so that was fun, heh. Not sure where I could…
Well, I'm a bit in between this, as I'm friends with the developers and an employee of Square Enix. I'm not incredibly well versed on the Collective, but I believe it's more like Square Enix is helping with Marketing and Distribution for a cost of 5% of the revenue. Marketing is a LOT BTW. Do you want to know how many…
Hi, I´m already using them in my proyect, Understanding them is the most important. You must know that a flow map is in fact a Motion vector field. Your flow maps must tell the txture panners in what direction the texture should move. So The best way to make the flow maps is painting them in PS, you could use also Houdini,…
Trying a fbx file with uv channel and uv data and crashing in the demo Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: ipackthat.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 552d107d Problem Signature 04: Piranha.Graphics.ShapeTools Problem Signature 05: 1.7.5582.25344 Problem Signature…
These are some links I've found very helpful when discussing PBR theory. They all cover slightly different things, and some (especially the articles by Sebastian Legarde) are more in-depth than others. https://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/…
As someone in the scene, we have to succeed eventually if we put the effort and time into making a good game (with good pr). I'm not and can't go AAA. But in truth, Steam at least has gotten saturated with poor greenlit projects that people trying to make a quick buck put out as shovel ware or crap mobile ports. I mean…
the concept is not wrong because its a concept of a "sabretooth Kitty" style character, so technically he can really have what ever the artist wants his concept to have, of course while staying within what works and what doesnt and i think the ribcage works just fine even with the concepts physique. take a look at Death…