http://ca.ign.com/videos/2012/07/12/hitman-absolution-streets-of-hope-e3-2012-playthrough wow awesome, the level of detail in the environments is really nice and the lighting is fantastic! I love that 1st shot when he starts walking around the streets.
I was working at a computer shop and as it slowly went out of business in February 2012 I did 3d in the back all day then decided in February 2012 I got a digital tutors sub, as for getting into games I started working on a Halo mod in Cryengine.
Thanks ;) the texture is pretty big for this one 1024 x 1024, I think as a test it's ok what would you recommend doing it at? 512 x 512? 891 tris, pretty sure I could get it down a bit especially on those thorns.
Do you have texporter? Just get texporter and export it as a 512 x 512 map. And here are some updates on mine, just worked on it for about 20 more mins today. Christmas is coming so computer time is short for me ATM :P.
Yeah planned on posting these anyways. The textures are all 1024x1024. I tried 512s for the diffuse but it washed out a lot of the detail. I could probably get away with a 512 on the normal and opacity / alpha but it doesn't need to be optimized for any specific purpose. and here are the wires
Final Specs: 2565 tris 2 512 Diffuse 1 512 Alpha I started this a while back and decided to finish it up! Just need to pose it and I can count it as an asset for my portfolio. Thank you for looking. Crits/Comments welcome! <3
I am using 3ds max 2012 when I right click for the menu the part gets frozen up and the part sticks on to the monitor and only after closing the max 2012 it goes. Please help tried: updating the graphics driver but the problem still persists.
more results: 512 map 1024 map First of all wtf? the normal doesn't look right at all when applied. also i see like no difference between the 512 and the 1024 map i did export at tga but uploaded in pngs here ideas??
http://www.geekosystem.com/hunter-mauled-by-shot-bear/ http://www.cnn.com/2012/08/26/us/alaska-bear-attack/index.html http://www.huffingtonpost.com/2012/11/05/bear-attack-montana_n_2074306.html honestly, this is why we have so many dam guns.
Sculpting is like painting in 3d, man! Project Copernicus had a next-gen hand-painted style, there was plenty of normal mapping going on in there. http://www.keenandgraev.com/wp-content/uploads/2012/05/copernicus_jottun.png http://www.keenandgraev.com/wp-content/uploads/2012/05/copernicus_almain.png