!!!!RISE FROM THE DEAD!!!! Holyshit it's already been a year what the fuck. It's time to go 3d with this shit! I wasn't really going to show this stuff to anyone, so I'm sorry for the messyness! Lets get this shit show on the road! I just happened to be sculpting some random skull yesterday and figured I'd give this…
thnx all.. Ravenslayer - I just follow my gut, it's part like Darkstar say's, and I could tell you all about how I do it in my head.. BUT! I think the best way to go about it is to just try for yourself.. I don't think i can put it into proper words that would really help you.. just KEEP trying.. you will find way's to…
My experience with large terrains: 2 racing games, approx. 8km x 8km map size - the terrain is sculpted as one big piece then chopped up into sections for artists to work on the smaller pieces - I brought the smaller pieces that were adjacent to each other into a file. I would then use a script that automatically blended…
I was asked also about my materials setup. A lot of it is pretty standard but I wanted to psuedo-randomize the tiling texture on top of the macro bake. I grabbed the object pivot location and split the XYZ locations into separate floats and math'd them together to get a unique value for each instance of the actor. Then…
Cheers Woogity, although at the time I had already scrapped most of it, I appreciate the crit. :) Ok, so, update time. I wasn't happy with where this was going so I redid a lot of areas and pushed for more asymmetry in the central of the body, and toned down on the bulk a bit. There are still a lot of things I wish to…
Judging from the drawings you've posted I wouldn't say they're terribly disproportioned. Maybe it's not that bad as you see it. If you want to improve precision of your drawing, I would advise to concentrate on working on precision in terms of size and proportion first and leave light and shadow for later. Try to draw some…
Well for some reason the vray camera is making the image a little weird. Not sure why. BUT getting closer to the finished (or workable finished product) Im doing a high poly model to learn some different modeling techniques. I wont texture this because of the poly count and besides, before I even think about texturing I…
Vasaline on a lens is similar, but you don't see the "bloom" like effect in all situations. From the same site, with more neutral lighting the effect is much less pronounced, whereas with bloom, it's pretty much always on. Bloom is a very simple effect and can't account for the direction of light rays/flare which is a…
Each object has a unique ID number, the name is just a property that YOU see. Max sees "object 345678" Which happens to be a box with a property called "Box001". You can have two objects with the same name property just like you can have a box with identical height parameters. You don't have to worry about max mixing…
Comments: @Oliver_Farrell: Thank you! @benji: Yeah the bricks are an issue. I hoping to change them to cobble stone near the end. :) @Mcejn: Dude I love your wow scene. I starred at it for a really long time trying to figure out how you went about things. I think I just need more practice. I'm going to address some of the…