@PixelMasher I made some progress today with the textures. I'm pretty happy with the walls of the building, I tried a ton of new things in Photoshop that I haven't tried before. I also made all the corners of all the elements rounded to make them less pointy. And I have added some kind of party decoration to fill the scene…
Whatever you do, DO NOT come up with a "range" like.... "I would like to make between $X - $Z." You just screwed yourself by saying you would work for peanuts, or maybe even just the shells of peanuts. No employer will pay you "$Z" if you already told them you would work for "$X" Come up with a solid figure like…
Honestly, after trying to make the transition from 3.1 to 3.5 mid-project, even with the in-person assistance of somebody who was on the beta testing team for 3.5, my conclusion is that the core of the problem is 3.5 sucks. They introduced a lot of new stuff without working the bugs out, added a whole lot of new problems…
@pixelpatronyeah you are right I know I still have to do a lot on its anatomy and face. and that's what I planned anyway but I still want to finish him within a week to at least have 1 organic mesh in my portfolio before I go job hunting ^^. I quite hat It to let things unfinished, still thank you and I will try to do it…
Actually, I'm confused why would Arnold give a watermark? Autodesk bought out the company and it got integrated in the newest versions of Max/Maya. Unless you're using an older version, then why not either upgrade or use Mental Ray/iRay? Or like PixelMasher said, if you're trying to enter the game industry, drop both and…
Manga studio 5 and Krita (free!) both do symmetry, and Krita even does tiled painting. You can also set up a few planes with symmetrical unwrap and paint on those in 3dcoat. 3dcoat does actual 3d painting, so no blurriness resulting from reprojection, and there's a pixelbrush for detail work.
people drawing dump. Next up finding time to do faces and shading with pencil because i cannot do either at all This isn't all the ones I've done in the last month obviously but I picked my better ones I think. Maybe should have taken pics of the ones that I REALLY struggled with... Hmm. Anyways any crits and advice would…
I've used pixelplow.net in the past. Basically, you download an agent, upload your scene and wait for it. You can choose the computational power and that's going to affect the pricing. It's priced based on Ghz/h. Quite good for Vue renders!
@PixelSuit Yeah, looking at it I agree. Considerding I use the small rocks alot I really should make sure I make them look more varied in the shape and size. Maybe even denser as well. The spruce-trees to the left of the 2nd image do look a bit squashed as well. I'll take a look at it! :) @odium I will probably post some…
So I'm almost done working on the statue/stone carving that will be the lightsource in the foreground. I want to give it a look that makes it seem like it was carved into the face of the cliff, almost done with the sculpt. The bottom bowl is going to be a brazier where I'll be putting in a flame FX with Cascade. Thank you…