I like it. Played with four bots initially, will probably try again with a few more, see how it affects the flow. I think the pick-up placement and spawn points are good - I liked the way that collecting the armor could almost be a tactical choice (depending on the number of players) because of it's relative vulnerability…
heh here in texas 25k is pretty close to starting pay, my first offer at TIMEGATE STUDIOS IN HOUSTON TEXAS was 19k which i promptly refused and it was a good thing because after the game shipped they fired off the whole team and bought the unreal engine 3.0 Metabus: you'd be surprized how very few companies are actually…
I would urge you to bevel the edges like mop suggested not break them with smoothing groups at least in some areas. Remember smoothing breaks actually break the geometry, and put two verts right on top of each other, like UV seams do. If you're going to put smoothing breaks in there, try to get them to run along UV seams…
I'm no genius on the topic, but I might suggest this [semi-detailed idea that you might want to look into - feel free to ignore]: header = name/logo + <a href=mailto:youremail>your email id</a> + nav etc etc. (Maybe make this a fixed div, so it stays where it is on the browser page. This would make your email always…
[ QUOTE ] well, not really. on a mac it's upto you what you install by physically dragging what you downloaded to the applications folder. The only way to get a virus on a mac is to download it and drag the DMG into your applications folder. The obvious difference is that windows operates without the users say-so, with…
One thing that I think would help these is the amount of detail in specific areas. Right now it looks as though you kind of have the same level of detail thought the image and that's fine but unless everything is all rendered and polished it makes them look kind of noisy. What you could do is spend less time on some areas…
I liked this discussion. I think they stood on some solid ground here.... I believe that they just want more experimentation with interactivity, I think thats a decent enough goal. I dont think however that any of their games succeed at being that different from the rest of the industry, except for the appearance. They do…
Theres respect, then theres jsut being nice for the sake of being "nice". Should I be nice about a singers music even if its rubbish just because they are a singer? No. I can say whatever I please, at the end of the day, its my money that lines the pockets of these people, right? The bottom line is Turok is a mess. Half of…
Pretty cool so far! I understand the intention and I'm glad your expanding on the pushing/pulling exercise. I agree with most that the crate feels heavy and you do a good job not making him slide all over the place. Some suggestions: (hopefully I don't repeat what others have said) fade in fade out - I'm guessing what your…
Might be the XForm. That fixes a lot of random things. I'll give it a shot on mine, and see if the problem goes away! This is what it's generating at the moment, after resetting XForms on both low and high mesh... it's doing the same thing exactly 180 degrees round the wheel, on the other side. Weird... So far I have…