Really nice work! I for one would love for the goatee to stay, it adds a bit off wisdom to him like an veteran warrior. Gonna sub and see how this pans out.
nice work but a little larger hoes (to support such long body) and stronger neck&head may look better. i know neck&head intended to be like this but it looks weak for a warrior.
Hey, the website looks nice. I especially like the warrior chick you did, in 2d and 3d. It would be nice to see some texture sheets and a few more angles though.
Ok so there will be one hero class?? Like how it works? Like druid becomes death knigh and warrior becomes death knight and oh mage becomes death knight and so on and on???
While all the current replies are good, I would also suggest a slightly different approach. Start by deforming your mesh into some poses, and you’ll see right away where it starts to break! For example the Warrior 2 pose from yoga. Then you can refine your loops to help your model retain shapes. Experience is often the…
Hey Everyone Heres My Last Personal Animated Character Work In Free Time Call: Mighty Warrior https://www.youtube.com/watch?v=GWhbo7vLbSA Hope You Like It
Well, of course he'll be under fantasy, not as a battle-hardened warrior, or a gravity-defying jRPG hero, but rather a poor, battered coal miner (with big hints of shotacon going though)
I'm also for following the environment thread's example, there's a lot of ways to interpret a single concept. And if you end up doing it that way, my vote goes to Mr. Skeleton Warrior...